An entertainingly silly MMORPG
<a href="http://www.kingdomofloathing.com">Kingdom of Loathing</a>
Any game where your intrepid Seal Clubber, Disco Bandit or Pastamancer can attempt to steal your own pants without noticing, whack Knob Goblin Barbecue Teams with a Homoerotic Frat Paddle, craft powerful swords and armor out of meat, retrieve Bum Cheeks from the corpses of rushing Bums and glue them together to make an Asshat, and be told "You've had the crap kicked out of you. You'll have to find more crap" when you're KO'ed can't be all bad.
Don't forget Accordion Thieves! I'm level 6 I think. :) I like the Haiku Dungeon.
I've got one of each class (to try them out -- since the database is being reset soon, it doesn't really matter much, and I had a handful of email addresses to use). My highest guys are Level 5, holding their own in the Spooky Forest and trying to not get crunched in Degrassi Knoll.
The clans are amazingly helpful.
I haven't tried out PvP yet -- haven't really dared to, as I don't have any of the assorted safeguards around my campground.
Hmm, sounds alot like
Progress Quest.
Better than PQ, though that's a great game in it's own right. :)
Level 14 and counting.
Watching the economy of the game fluctuate is almost as entertaining as the game itself. Prices ebb and flow in mysterious ways.
VSP, what's your screen name there?
Originally posted by lumberjim
VSP, what's your screen name there?
I have a handful of them:
* delfin
* Video Sex Pope
* ThingFish
* Crotch Monkey
* I Never Wash My Groin
* Jones Crusher
Having WAY too much fun right now beating on members of a Gundam clan via PvP. One of them responded to a PvP loss by sending me a message of "why hu illl killl u basstred!!!!" I taunted him back, then started pounding my way through the rest of his clan; the leader attacked me today (and lost) with a message of "you bastared".
I'm going to keep hitting them until at least one of them can spell.
I finally got around to registering. Man, I wish I had done it long ago... Cool game.
I'm with you Hm.. I read this one ages ago.. well maybe it just seems that way.. just signed up a couple of days ago... man I'm hooked! although I'm still low level. keep an eye out for a disco bandit by the name of chunk_hugelarge !
it just reminds me of all the silly things we'd do while playing AD&D stoned out of our gourds, all the old zork games etc. ah! memories.. well, parts of them anyway.
Ascension is coming! I'm stupidly excited about it. Kingdom of Loathing is my favourite work-time waster.
Alas, I am too low-level. When I get to that point, Ascention will be old news.
yeah same here.. damn rollover! I'm usually at work when it happens.. I'm only 4th level right now, although when ronald and grimace decide to shine on me! OH BABY! gimmie that Moxie! although the thing that has cracked me up themost so far.. when I was trying to explain the game to someone at work (who is now also hopelessly hooked) when I told him about the toot oriel (sp?).. when I said it outloud, I couldn't stop laughing for about 10 minutes.
Or the Orc Chasm. I haven't been there yet, but it's mentioned in some FAQ...
gurk... hopelessly involved.. damn my AD&D upbringing! 4th level disco bandit... 17 moxie! that has to count for something..... right?... right?
17 moxie? damn. I'm going to have to reroll.
Disco Bandit is my 2nd favourite class. I'm trying to ascend my level 24 Accordion Thief right now. Between lag and the quest itself being extremely tough, it's taking a lot longer than I thought.
it was my first forray into the kingdom of loathing... a guy I work with is playing a seal clubber (the funny thing is that he's a hard-core vegetarian.. although he does have a sick sense of humour, more than likely that's why we get along)
have you looked at the cafepress shop?.. all my dreams would be complete if I met a woman who wore the KoL panties. that's all I can say about that.
After more than a year of delays and preparation, Ascension is _finally_ here. My L23 Turtle Tamer is now reborn as a L2+ Pastamancer.
Needless to say, the server is running like liquid shit right now.
I wonder if jick may be hoping to hand out a few more Mr. Accessories to upgrade a bit. I've only been playing for a couple weeks, and I've got three, so I've done my part.
Jesus. I have two, one for my main and one for my multi, but those were cash-purchased long ago.
Mine were cash-purchased, too. I like to support things like this. Plus, I just picked up a cheshire bitten. :)
gurp.. drunk. have things I want to say.. better that I don't
A lot has changed since I last played this seriously. For one, restoring HP and MP is a bitch now.
Of course, a lot of that is because there's STILL umpteen billions in bugmeat floating around the Kingdom, leaving players like me who never abused the system adrift. Alas.
Yeah, I'm scrimping and saving for a couple of thousand for training, and I see people betting a million on a coin flip.
I've ascended my Accordion Thief to Disco Bandit. He's gonna be a mad looting machine. I went hardcore/Oxygenarian (which means I can't eat or drink to gain adventures). It's gonna be tough, but I'm already having more fun with the game than I have in a long time.
okay loosers! I have roped 4 guys in at work into this game. yeah we're all 30 year old asses (and all of them but me are married!) so.. ya wanna form a clan? just a thought..?
I'm a bit poor to help much in forming a clan, but I'd probably switch to a cellar-based clan if it existed.
yeah I'm a little meat poor at the moment (not like that! wink wink) but I figure if we here and a few others joined forces... we would at the very least be perhaps one of the most sarcastic clans out there.
You evil, evil, evil people.
My 2nd level Tern Slapper is named "veryfrightened"
make that level three puffin intimidator
Welcome aboard! I've got Happy Monkey and Sad Monkey (I wanted to try out a couple of classes).
The nice thing about Ascension is that a decision you make at that point sends you down one of three paths, which will open up different areas when you return to the main world. That's replay value, folks, instead of just pounding on Knob Goblins and the Bonerdagon over and over.
Cool. Something to look forward to.
Bonerdagon, eh? I gotta admit, I'm a bit tired of the goblins.
I just made it into the forest and really like the mummy. The pretentious artist was certainly amusing.
I think I have the cash to form a clan.
Cool. Is there anything else necessary? Can your post-ascention character access that meat yet?
One of my characters is softcore ascended, and can access 20k meat per day. Want me to go ahead and create it?
Sure! I'll join later tonight.
Excellent! I'll have to bid my fond farewells to the clan that was kind enough to recruit me...
O. K.
I'm intrigued. More updates as events warrant.
I was sticking to two characters this time around, but maybe I'll start a third to tag along for this.
I'm DreadedSplice, a Moose Harasser. Yes, I like to hit things.
Me too. A big dumb Toad Coach named BigCecil. Uh, what now?
Cute. Level 2 Skink Trainer. Goody for me!
then, CLICK. the lights when out. maintenance, they say. *sheesh*
It's jick (the creator of the game) painstakingly giving everyone more adventures one by one.
you're not zerious. just resetting the adventure count to the daily default (80) right?
hmmm. is it reasonable to expect to wait around for the lifeguard to whistle us all back into the pool, or should I just go to sleep and check again tomorrow?
it re-sets at around 10:30pm EST (if you look in the forums they have a cool map and everything!) so perhaps sleep would be best, as for me it's almost 5:30 AM and sign of sleep in sight.. damn insomnia!
I'll head for the clan once I hit 6th.. chunk_hugelarge by name, drinkin' and disco is my game!.. wait.. that's not quite right
Actually, the daily adventure count is 40. 80 is the day one bonus. (yes, I was joking about jick doing it one by one). Maintenance is nightly, and usually doesn't take more than half an hour.
Should have mentioned my character's names: Olofik and Nataya.
FINALLY out of Ronin! Now I can finally start trying to make some meat with all the stuff I had lying around. The only big-ticket item I have is a Bow (350K or so), but a hundred-plus Little Paper Umbrellas (I can _make_ them now? Whoa) + cheap bottles of booze in the Mall == some profit, even if the umbrella drinks cost a fraction of what they once did.
I made a lot of money off White Canadians, simply because they're needed for a trophy. Last time I sold one (shortly before ascension) they were going for 5k. Which is hilarious, because I think anyone can make them.
I made several thou as a newbie by having my Turtle Tamer sell can lids, and my Pastamancer sell firecrackers, and they're quite easy to get. I guess when you've got millions in meat, a few thousand meat is cheaper than wasting adventures in first-level areas.
At some point I should probably read the instructions rather than just happily playing along.
But hey, I figured out how to join the clan, and tithed. One thing at a time.
The instructions are useful, but not necessary. The majority of the game involves trying to figure out how things work together.
As an aside, it took me forever to get the pun in the name of the dwarven mine. I thought it was "It's not your zits", and I was wondering why the dwarves cared about acne...
Hah! I love selling something that took about forty adventures to put together for 350,000 Meat.
Presuming you know what to do with those 40 moves. Which I don't. I'm stuck just whacking shit/rats/goblins/haikus interspersed with the occasional interesting fumble like where I drop my tongs on my throat. : ouch :
Do you just "pick" ingredients / componenents and toss them together? I lack the necessary entreprenurial spirit, I think.
I tried sticking a few things together with meat paste, but I haven't found any winning combinations. I really thought the seal tooth and vampire hunter stake would be a big seller too.
Well, it helps (a) to be Ascended and (b) to have chosen a Moxie sign post-Ascension, as that gives me access to a zone that mere mortal folk can't find yet. A bit of tinkering and combining and getting lucky with monster drops and spoiler-reading and VOILA, a Deactivated MicroMechaMech familiar hits the Mall. I shall likely repeat this until the novelty wears off.
New zones almost always end up with sky-high prices for their items. For instance, one of the items that you can obtain post-Ascension as a Moxie sign is a Goth Kid T-Shirt. It's VERY easy to obtain; a common item that costs < 500 meat produces it if you've met its Ascension/sign prerequisite. I got mine, and sold it for 100K+ _before_ everyone else realized that anyone who could wear a Shirt in the first place could do the same.
Likewise, the Hovering Sombrero familiar was sky-high right after South Of The Border opened up. It dropped substantially once people realized that unlike the Spectral Pickle Factory, South Of The Border wasn't going away.
There are very specific "recipes" for combinations. Lots of things can be combined with meat paste to make other things, and those with the necessary skills and/or tools can craft meat weapons, turtle helmets, cocktails, food, jewelry, and other things. Spoiler sites help dramatically in doping out what's what and what'll be helpful, as does joining a clan with people in it who have such information / experience. Alternatively, experiment; if two items can't be combined with meat paste, the attempt costs you nothing and your paste isn't used up.
Other tips:
Play around in the Mall, searching for semi-random things. You'll be amazed at what people will sell for 10 meat at times, or at least a substantial discount.
Likewise, the Flea Market contains a huge number of both over- and under-priced items. Learn to tell the difference and you can make a lot of meat via unfettered capitalism, albeit slowly.
And never underestimate what lazy oldbies will pay for newbie items (razor-sharp lids, spider webs) that have a use much later in the game.
*doesn't even try to snatch the pebble from the master's hand on 'cause of account of writing all this good sh*t down*
*shakes out writer's cramp from hand*
*bows*
Yes, Master.
Look for "warm subject gift certificates". I bought 40 of these once for 10 meat each. Using them nets you around 400 each. :D
what's the value of recipes? should I make the drinks and drink them? sell them? just drink mad train wine? for that matter, how do you combine food items? meat paste doesn't work.
And what's ascension? I think I started my guy(s) the day before it happened. Am I ascended, or is it something I have to do myself?
Cooked stuff is (almost?) always better than the sum of its ingredients, so always cook stuff if you can.
Go to the market and buy an oven to cook stuff. You can also get a cocktailcrafting kit, but I'm pretty far along and haven't found much in the way of ingredients yet. I may not be looking in the right places, though.
Ascention is what happens when you "win" the game. You start over at level one, but you can keep one of your familiars and one of your skills, and you pick a new class. You can also place bragging-rights restrictions on your new runthrough, such as no food and/or alcohol. There's a few other things as well, but I haven't ascended yet.
I dropped a little money off in the clan coffer. Didn't really need it at this point. Buy something neat for us, like a Moxie trainer.
Another fun hint: once you've got the basics covered for your Clan (50K for the Meat Tree, the Gym, etc.), DO NOT deposit meat directly into the Clan coffers. Once it's in there, it can't come out, and it's only good for (a) clan warfare, which is useless, and (b) ridiculously expensive stat boosts.
Instead, deposit meat stacks (dense or otherwise) into the Clan Stash, as those can be reconverted into normal meat as necessary.
Cooking is much easier with a Chef-in-the-Box. Finding the parts for a Chef-in-the-Box is left as an exercise for the reader. (Hint: You need a brain to use it intelligently, something to put it in, something to put on that, something to put all of that in, and something to keep all of that in the something that you put all of that in, along with something the end product can cook with.)
Some recipes (those involving Dry Noodles or Scrumptious Reagents) require special skills to cook, belonging to Pastamancers and Saucerors respectively. No skill, no food.
Do you need anything special to find the brain? I know where they are, but haven't found any after many tries. Does the quest associated with that area have to be completed?
They drop when they feel like it. The monster type that drops them should be obvious when you see them.
Item drops in general aren't as frequent as they may have been in the old days. I haven't noticed _that_ much difference, but sometimes it seems like you're waiting forever for something in particular to pop up. I spent a day or two trying to get an Acoustic Guitarrr last week, for instance.
There are a few things that can help with that. Accordian Thieves can cast the Fat Leon's Phat Loot Lyric buff on you, which boosts your chances of drops. Disco Bandits can buy a skill that increases drops passively. The Baby Gravy Fairy familiar boosts your drop percentage, more so as it grows in weight. Some special items that require donations or megabucks (Mr. Accessory Jr., some of the esoteric familiars) can also help in that respect.
Likewise, Polka of Plenty, a Leprechaun familiar, and some other things add to the meat monsters drop.
I don't think there is a quest in the area where Disembodied Brains drop, so maybe you know and maybe you don't. ;)
I double checked on a spoiler site. There are two drop areas, and the one I wasn't going to (apparently the one you are referring to) looks like it has better alternate drops anyway, so I'll head over there.
I want my damn meat maid.
There is only one place where Disembodied Brains drop -- Fernswarthy's Tower. There, I said it.
Since we have some rank amateurs, some more unsolicited advice for 'em:
* A Familiar is your best friend.
The first thing any new player should save up and invest in is a Familiar-Gro Terrarium. Familiars are simply too useful to ignore, and some of them provide some fairly major benefits once they start to grow.
As a nudge, the following four items will get you on the right track to the most useful familiars:
* seal tooth (better stats)
* ten-leaf clover (better meat drops)
* fairy gravy (better item drops)
* cocoa eggshell fragment (general combat aid)
But all of them are useful in their own way. Try a few out.
* Capitalism is good.
Once you get access to the Flea Market (L3, I think) and the Mall (L5), you have access to _tons_ of items that you can't personally find or make yourself yet, and can view full item descriptions for them as well. Take full advantage of this.
Now, there are lots of items that are priced through the roof, as the general state of the KoL economy is still goofy. However, when you're starting out, you can often find low-level food and drink that will help, as both can be hard to find in early stages. Browse through the Flea Market, check out what's for sale, and think about what you may have found that might be used to make some yourself.
Likewise, if you can afford an equipment upgrade and have the stats to use it, don't be shy. You can always get more meat later, and that'll get you to the next area (where meat drops are often bigger) that much faster.
* Don't push too hard.
Like all RPGs, there is a certain degree of level-grinding to be expected in this game. You may get quests that you are physically unable to complete when you get them. If monsters in a new area are kicking your ass, hang out in easier areas and build your stats and/or equipment before trying again, or you'll spend half your time Beaten Up.
Resting can be useful. Resting with something better than The Ground to rest on is better still. The evil opposite of cheese can be somewhat helpful in getting there.
* Watch the moons.
The moons affect you in strange and mysterious ways, particularly when one or the other is full or both are in the same phase.
Oh, and I made a _Clockwork_ Maid today, twice as powerful as your puny Meat Maid, so nyahh. ;)
Curse the hint sites! They said the cemetary had 'em too.
lol
On a lark, I logged in and hit Fernswarthy's tower. 2nd click = disembodied brain.
Gimme some meat and I'll sell it to you HM.
edit: shoot, now I have 2. Brains galore in that there tower. You don't need to buy one from me, the floor is slick with them.
Excellent! My days of cleaning my own campsite are behind me!
level five seems so far away and receding...I know it's just the effect of diggin the game and only having a finite number of turns to play. makes gorging on the game difficult... boo hoo for me. ... what, no sympathy? hmphf.
I really enjoy being stuck with 44 adventures per day on my main. I may be able to get that up to... 49, unless I'm missing something. I was getting sick of the game when I was burning through 200+ a day.
lol
Gimme some meat and I'll sell it to you HM.
Dammit, how much do you want? I just spent over 40 adventures in the damn tower and got bupkis.
Never mind! I got one!
:p


I feel like the scarecrow!
I've got a meat maid, I've got a meat maid...
KEEP the brains! they are very useful! (as I'm sure you know..) I've built myself a meatmaid and am getting ready to build a chef in the box (after rollover).. yeah fernwarthys' and the cememtary are the only places I have found them thusfar...) and if you are looking for beer lenses (apparently pretty rare) the typical tavern.. although it's really easy to get drunk and lose your meat. . . . .
I succumbed.
My Disco Bandit, UnknownComic, is now at level 3. Guess I need to look into these clans...
The "The Cellar" clan offers a warm welcome...
Wow that was easy.. I just applied. Hmmm. OK now that I'm level 3 perhaps I should read some documentation.
Screw that. RTFM is for quitters.
I wonder what the ethical considerations of using my current clan to get all buffed up and get a bunch of goodies, then jumping to the cellar clan are.
Was that a sentence?
You would be a looter. And looters make Baby Jesus cry.
I did it twice!
Actually, I had very positive karma in each of my former clans, so I wouldn't say I looted much. I posted a farewell message before quitting, as well.
Well, I wouldn't just go taking the most valuable stuff. And I wouldn't load up right before leaving. Even if you're just balancing out your extra karma, appearance is everything.
Yeah. In fact, I think I also gave a farewell donation on my way out. Later on, I got a "you will be missed" PM in chat, even though I was only in the clan for two weeks or so.
Screw that. RTFM is for quitters.
Right on!
RTFM in some other life. It's not about the docs, it's all about the stoke, man. [/surfer dude]
You would be a looter. And looters make Baby Jesus cry.
How much meat are Baby Jesus Tears worth?
If you aren't careful when harvesting them, he'll burn your house down.
good to know I'm not the only hopelessly addicted one around here, but then again I have gotten 3 guys at work to start playing.. can atleast one of them join the cellar clan? he's more into the figuring things out and making meat aspect, up until now I have been more of his 'goffer' (as well as getting my own quests done) it's been working well.. although I don't think he'd really post here (although a very bright man.. with a wicked sense of humour.. kinda in reply to the sum sum summertime thread). like I said I'll start dropping items off at the clan headquarters.. more than likely after rollover tonite (I'm playing the damn game right now...*sigh*)
WHO NEEDS A STINKIN MAINTENANCE WINDOW ANYWAY FER CRYIN OUT LOUD WHAT DO THESE PEOPLE THINK THEY'RE DOING MESSIN WITH MY PLAYTIME THAT'S WHAT!!!!! AAAAAAAARRRRRRGGGGGGGGHHHHHHH!!!!!!
Upon reflection, the change in bartender-in-the-boxes and other in-the-boxes that causes them to explode after n uses sucks monkey balls.
That is all.
I agree, and I haven't even made one yet.
Though one of my characters has a nothing-in-the-box and the other has a chef skull... I'm trying to play them as independant as possible.
Though I do buff my pastamancer with my turtle tamer.
they blow up?!?!? aww.. man... I just built my chef in a box.. is the limit random? or is there a set number of times? and think about it BigV if they didn't have that maintenance window.. we would all end up like those everquest/world of warcraft junkies.. only without the cool graffix
I bought a lottery ticket.
If I win, the clan wins. Beer and pizza on me.
Well I guess I'm getting into it... for the first time I ran out of adventure points! I guess I need to thing about strategies for getting more food & drink, which I didn't really bother with before.
I'll be up to level 4 tomorrow, so we'll see how my test at the guild goes then. I know how very few things work, including meat tress, so I was quite surprised to see the extra 500 meat when I logged on today--I splurged a couple hundred of it at the arena and wasn't able to beat anyone. (The levitating potato they had on the fight card yesterday was a pushover in the Ultimate Cage Match.) I'm trying to dump anything I'm not likely to use in the clan stash--I'm not 100% sure what those things are but if anybody sees anything on my inventory they can use speak up.
Speaking of clan stash...
I want to give to the group too. But I understand there's a clan hoard, where meat collects for CvC warfare (not just yet, I suspect) and a clan damn. lost the term. like stash hoard etc, but let you take meat out. like a locker. what is it? would we want it?
I wouldn't go throwing *too* much into the stash, things you don't think you need now become important later. Don't donate meat to the clan, do as VSP suggested above. We don't need to waste money on clan warfare, it's just about worthless. We already have everything a clan can purchase, so there really is no need.
And the *-in-the-box items blow up after ~80 uses. I think the range is 75-85. When they blow up, you get random parts back and a couple nasty dishes/drinks, which can sell for a lot of money, because some are used to earn trophies.
Well, I figure I can easily pop back to pick up anything later. But I'm still figuring out what's worth what--I bought a Double Beelzebub Burger for 450 at the flea market.. no idea if that's an OK price.
By the way I meant to ask, how the hell did the clan get so much meat in the first place? I don't know how much the meat tree and the calendar & gym gear cost, but I assume it was a lot, and there's 185 big ones left??? I'm sure meat's much easier to come by when you're higher than a lowly 3rd level accordion thief :angel: but I was still surprised by the amount.
Oh and my drunkenness level is 12, I figured I didn't have any adventure points left anyway. I'll attempt to duplicate that level in real life later tonight since I made a little
stop on the way home!
Well, I figure I can easily pop back to pick up anything later. But I'm still figuring out what's worth what--I bought a Double Beelzebub Burger for 450 at the flea market.. no idea if that's an OK price.
Be wary of most food items that sound demonic, as they give adventures but REDUCE stats slightly. (Hell Ramen is the exception to that rule.) Find yourself an Evil Golden Arch, combine it with another one, and you'll have yourself an easy way of learning about Evil food.
Clan warfare is particularly pointless and not worth exploring. Major waste of meat.
Early on, look for things like kabobs, skewered cat appendices, hot wings, and tacos at reasonable prices. Pizzas are excellent at low-mid levels once you start digging up the ingredients to make better ones (sausage, goat cheese, mushrooms). Pastamancers have a natural advantage once they start creating Dry Noodles daily.
Drinks... well, the newcomers won't get a Tiny Plastic Sword any time soon, so never mind that. Once you start finding Bottles of booze (Gin, Tequila, Rum, Vodka, Boxed Wine, Whiskey) regularly, look for fruit and other things to cocktail-craft with them. Disco Bandits can enhance them further. Before and after that, beer is fine, if unspectacular.
I had about 100+ Little Paper Umbrellas left over in my stash from hordes of Shore trips, and made about 170K+ with them today converting Boxed Wine + Soda Water + LPUs into Horizontal Tangos and dumping them on the market. Blew up two Bartenders in the process, though.
I finally put together a Chef-in-a-Box, but I was already full... I cooked up a few tacos for tomorrow.
I've been paying in...this that and the other thing.. stevedalllas keep the faith and the humour.. it'll make sense.. think if ot as an AD&D joke ? make sense?
as a disco bandit..I'll do the dirty work for you baby.. for a cut
very little since you just threw mw 25K meat. free? uh advanced drinkmaking? i'm your cabana boy
Naughty Sorceress == Dead. Again. Did it as a L12 Disco Bandit, and I *heart* Wussiness Potions and my trusty Cocoabo.
Debating which skill I want to carry over. Mad Looting Skillz would seem to be the logical choice, but Disco Face Stab was _so_ useful in combat all along the way, and kept me going in nastier zones that would've otherwise been too hard for me at the time. Cocktailcrafting ain't what it used to be, so that's out. Definitely want to stay with a Moxie sign, though, as the Clockwork stuff you can get from that is choice.
Note to self: when Ascending, next time remember that you lose Liver of Steel, so drinking three Dirty Martinis upon regenerating means that you get to wait 'til tomorrow to use your 180+ turns...
Ouch! So you'll lose at least 20 off the bat!
I can live with that. (Only ate three Burritos, so it could've been worse.) I also took too much out of storage and forgot to take out my Mr. A, so maybe waiting a day to pull it and 19 other items out might not be a bad idea.
My Clockwork Maid, Clockwork Chef-in-the-Box and Bartender-in-the-Box are in place, though, along with a Cottage and a Beanbag Chair. I love the stat gains from high-end food/drink items -- haven't moved a step from the beginning and I'm already level 3.
My Pastamancer is slogging through a slower grind, but that doesn't surprise me much.
Will I naturally find out how to build all these dandy contraptions, or should I start digging for info? (It's nice to have help, but more fun to figure it out yourself, so I tend to not go digging in the forums for every single thing.)
Funny you should mention AD&D.... I hung out with a group who played it in late high school & college. (Some overlap in people there.) My characters always seemed to die early, so I kind of stopped playing and hung out and drank and kibbitzed.
VERY spoilerish, but it's a nice site and I've used it on occasion when I was stuck:
http://kol.thraeryn.org/wiki/Main_Page
Recipes, familiars, quests locations. It's all there. It's a LOT more fun to experminet though, I think.
very little since you just threw mw 25K meat. free? uh advanced drinkmaking? i'm your cabana boy
you're welcome
I bought a lottery ticket.
If I win, the clan wins. Beer and pizza on me.
I WIN I WIN I WIN!!! AYAAAAAYYYYYYAAAAYYYYHOOOOOO!
like I said.. thanks. I owe you...as soon as I get the fixins' for the spicy bloddy mary.. o5r the sum'sump in somthinn' you'll be set
Bah, I'm an idiot. Blasted through my turn surplus today, beat the Boss Bat, beat the Goblin King, got up to level 7, felt good about myself... then realized that tomorrow is a Mysticality Day and I could have gotten 1.5x the Myst gains from most of those turns.
Ah, well. It's a living.
Not a bad Myst day's work. Both of my characters have Ascended twice now; one went Turtle Tamer -> Pastamancer -> currently L6 Sauceror, the other went Seal Clubber -> Disco Bandit -> currently L7 Turtle Tamer.
(Hint of the day: the moons, Ronald and Grimace, can significantly affect your stat gains. When one or the other is full or they are in the exact same phase, one of the stats will go up 1.5x faster than at other times, and that _does_ include major bonuses for things like Meat Globes or the Chest of the Bonerdagon. "Saving up" adventures to use on those days, particularly if it's your major stat that's going to be enhanced, is highly recommended.)
I've got a level 9 Turtle Tamer with blue stats 93/64/60, and I can't hit any of the higher-level creatures I'm meeting, including the Bonerdagon, which is the boss of a mission from several levels ago. I was under the impression that muscle determined your to-hit likelihood, but I'd think 93 is good enough for the Bonerdagon at least, if not a yeti or a gnome.
To-hit likelihood, yes, but its defenses may be too high. A hit that does no damage reads the same as a miss.
Try something that'll lower monster resistance, such as Wussiness potions. Disco Face Stab is awesome in that respect; I kept that instead of Mad Looting Skillz when I migrated to TT from DB, and haven't regretted that at all.
If worst comes to worst, try boosting Moxie to keep yourself in the fight and bring an attack familiar, who can sometimes hit when you can't.
By comparison, my TT is currently 80/69/68, and DFS helped me clear the Bonerdagon in one attempt. It's letting me hang in there in the Goatlet at the moment.
A couple of attribute points can make a big difference in whether you can deal with a certain monster type. Three or four points of Moxie can be the difference between getting hit for 8-9 damage every round or taking no damage most rounds.
Moxie days are coming up on Wednesday and Thursday, for those who wish to benefit from that.
Man, I was trying to take advantage of Moxie day in the Palindome, but papayas to the head seemed to even out any gains I made...
Dude. The Palindome is evil. Other than fishing for Pagoda parts and _maybe_ drink parts (limes and jumbo olives), I never go there, as there's not much reward and too many chances for crappy adventures.
If you're not Moxious enough to climb the Beanstalk and survive, pound the Orc Chasm critters 'til you are.
Please, could you help me out?
Where is the freakin calendar? About "moxie day" grue will fight, etc? I've seen one "chart" but there was no date. Also, I get the sense that for those that aren't hardcore/oldskool there are helper sites out there that are semi-spoilerish. and one is the "official" site (coldfront?). anyway, where else should I be paying attention? I burned through 800 turns last night and I felt like I was spinnin my wheels. Like in the *%@#)^* bat hole.
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I *did* use the sonar in a biscuit, but used it as a combat item. didn't have the same shitshaking effect needed to complete the quest. Sooooo, I wound up spending a couple of days just accumulating points/treasures in the guano room (19 sonar biscuits, only earned, not bought *sheesh*)[/COLOR]
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You can open your eyes now.
So where can I educate myself so I can play more effectively? I don't want a walkthrough, I am pretty sure I can find that on my own. Please? Thanks.
I am indeed looking for pagoda parts.
And BigV, I pretty much rely on the coldfront site.
Where is the freakin calendar? About "moxie day" grue will fight, etc? I've seen one "chart" but there was no date.
I don't know of any particular calendar that lists dates for stat days, but they're pretty easy to figure out. Borrowing your spoiler technique below:
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See those two moons up there, Ronald and Grimace?
* Ronald changes phases every day. Grimace changes phases every other day.
* Whenever Ronald is full, it's a Mysticality day. Myst gains are 1.5x, and MPs regenerate twice as much when resting or relaxing at your campground. Since Ronald changes once a day and has eight phases, every eighth day is a Myst day.
* Whenever Grimace is full, it's a Muscle day. Muscle gains are 1.5x, and HPs regenerate twice as much when resting or relaxing at your campground. Since Grimace changes every other day and has eight phases, Muscle days always happen twice in a row, with 14 non-Muscle days in between.
* Whenever Ronald and Grimace are in the same phase (which will always be like today's, waning crescent before a new moon, and like tomorrow's, a double new moon), it's a Moxie day. Like Muscle days, Moxie days always happen in pairs with 14 non-Moxie days in between.
So if we're charting by date, as an example:
6/29: Ronald: Waning Crescent, Grimace: Waning Crescent. Moxie Day.
6/30: Ronald: New, Grimace: New. Moxie Day.
7/1: Ronald: Waxing Crescent, Grimace: New. No effect.
7/2: Ronald: First Quarter, Grimace: Waxing Crescent. No effect.
7/3: Ronald: Waxing Gibbous, Grimace; Waxing Crescent. No effect.
7/4: Ronald: Full Moon, Grimace: First Quarter. Myst Day.
7/5: Ronald: Waning Gibbous, Grimace: First Quarter. No effect.
7/6: Ronald: Third Quarter, Grimace: Waxing Gibbous. No effect.
7/7: Ronald: Waning Crescent, Grimace: Waxing Gibbous. No effect.
7/8: Ronald: New Moon, Grimace: Full Moon. Muscle Day.
7/9: Ronald: Waxing Crescent, Grimace: Full Moon. Muscle Day.
7/10: Ronald: First Quarter, Grimace: Waning Gibbous. No effect.
7/11: Ronald: Waxing Gibbous, Grimace: Waning Gibbous. No effect.
7/12: Ronald: Full Moon, Grimace: Third Quarter. Myst Day.
7/13: Ronald: Waning Gibbous, Grimace: Third Quarter. No effect.
7/14: Ronald: Third Quarter, Grimace: Waning Crescent. No effect.
Repeat the cycle from there.
* Grues do more damage when the moons are newer. Think of a full moon as +1, new moon as -1, half moons as 0 and mostly-new or mostly-full as -1/2 or +1/2, respectively, then add Grimace and Ronald's effects together. Negatives mean Grues hit harder, positives mean they aren't as effective.
* Blood of the Wereseal (a Muscle sign item) makes your Muscle go up or down with the moons while it's in effect. It's the opposite of the Grue effect: fuller moons mean more Muscle bonus, new moons penalize Muscle. Since you can get a double new moon but never a double full, it's not quite as potentially powerful.[/COLOR]
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I don't feel that looking at the moon phases on coldfront is spoilerish, cheating, whatever. It's a nice tool, and it tells you whether or not the grue will fight on a given day.
just like reading an astronomy chart! there are things in the world which you would know.. if you want to look at it from an RPG angle
Things you can learn from RPGs:
The best way to destroy the object which will foil your evil plan is to disassemble it into easily recombined parts, and hide each part in a different climate.
Other things you can learn:
If you have an object that a lot of people look for, and it's easy to find if you figure out where to look, and a lot of people don't know where to look, you can make a shitload of meat by repeatedly picking up said item and then selling it at the Flea Market.
and two (or more) things that you need to complete a quest/task will be just far enough apart to be really annoying when going between the two, Cute things are always dangerous (in oriental games.. the cuter the more leathal!)
perhaps there's a whole 'nother thread in the 'wisdom I learned from video games' idea
currently getting my ass kicked by the bonerdragon and the swarm of flies. ran out of gas at the goatlet, though that looks tough too.
grinding through the monsters is cool enough, but I feel I'm underutilizing the non combat options of bigcecil. I know he's *just* a turtle tamer, but theoretically, his meatsmithing abilities should be getting more play. I just don't know how at this stage.
Apparently, I float like a butterfly and sting like a butterfly too.
Anybody else get this?
I'm still getting my butt kicked by the boss bat. I guess I need a more appropriate weapon (I usually can't hit at all with my White Sword). I have 27 strength and 33 moxie if I buff up.. maybe that's just not enough.
I haven't even made it to the boss bat.
Oh, and thanks to whomever the Less-Than-Three Shaped box and other goodies came from. What's that all about??
WHeeeeee I am awash in meat!!!
Also, I didn't realize the lenses were a big deal, couple adventures in the tavern, a lot of drunkenness and a little meat paste later, and well, I have something cool now. It was my first successful combination, and I am quite pleased with myself.
I bought a cocktail kit only t odiscover I didn't have any cocktail-able ingredients. Who the hell said vodka and cranberries couldn't make a nice drink??
By the way, I've found
another good KoL site.
Who the hell said vodka and cranberries couldn't make a nice drink??
It does, at least last time I tried that combo. It's not a Disco Bandit only recipe, so anyone should be able to make it.
bartender in a box... *sigh* if only I had one in real life... okay, I'm stuck. where the hell is the bean stalk?
You have to plant it. In especially fertile ground. And you can't use ordinary beans.
And you have to wait until the Council instructs you to do so.
Seems to me that I read somewhere that once you've completed n Ascensions, that you get to take more than one skill each time you Ascend. Hope so; I'm on my fourth incarnation for each of my characters, and am finding it tough to decide which classes I need more. (#1 has Wisdom of the Elder Tortoises, Pastamancery and Advanced Saucecrafting permanently, while #2 has Wisdom, Disco Face Stab and either Claws or Hide of the Walrus, I forget which.)
How in the HELL are you on ascension 4 (5?)?
I'm almost ready to ascend my softcore no-path sauceror for the 2nd time (in the tower, need to toughen up so the golems don't hit me for 70+). Admittedly, I spent a lot of time goofing off in Little Canadia.
My Hardcore Oxy Disco Bandit is level 8 yet, and I ascended him the day ascension came out. I would probably be higher level there, but clockwork items are tough to get. :)
How in the HELL are you on ascension 4 (5?)?
I'll censor myself as best I can on this, since we have a lot of new players listening in who might not want blatant spoilers.
* The Naughty Sorceress has variable stats that level with yours. There's no point in levelling to 15 if you can take her out at 11, which is the earliest you can get that quest.
* Obviously, the best food and drinks == more adventures == faster Ascensions. If you cook/craft/purchase up good items and have them in storage for your next run, you can pull out things like Chow Meins and umbrella drinks on Day 1 and get out of Ronin in about six days. Not that you _have_ to get out of Ronin to beat the Sorceress, as the record's a bit under 600 turns right now... but I don't have three Mr. A's (or better items) per character to speed things up. With one each, I can barely survive in the Castle in the Sky around Turn 1000, and when I end Ronin and can hit the Mall and such again, Ascension comes quickly.
* The path to the Sorceress's Chamber doesn't have a lot of variation to it. The puzzles are similar every time, the monsters going up the Tower have set solutions (though you might get different ones or a different order each time through), and you can plan ahead by keeping stashes of items you'll need later in your inventory/Hagnk's Storage.
* Likewise, before you Ascend, pre-assemble cool stuff (food, drinks, x-in-the-boxes, meat maids, beanbag chairs, cottages, etc.) that you can pull out and benefit from right away on the other side. Put the items for things like the Pagoda, the outfits, etc. on standby, so that when you find a Hey Deze Map you can go straight to Hagnk's and *whammo* instant quest reward, instead of having to slog through certain zones for hours on end. If you need Ores, have the Miner's outfit handy. If you need to cross the Orc Chasm, have the proper outfit ready to get _that_ quest item. And so on.
That can get expensive, particularly for the food and drinks. I think I worked out up-front costs for my characters at something like (Chow Mein components: (~2500 + ~400 + ~1000 + 64 + noodles I make myself) x 3 = ~12000/day, DB drinks = (~2400 x 5) = ~12000/day, putting that around 150K meat for a six-day Ronin run. That's a lot of meat, but when I've Ascended I can spend some time hammering on the Icy Peak or playing the mall to make a lot of that back. You'll also earn a guaranteed 27K or so along the way, plus whatever you get from adventures.
But anyway, the point is to spend adventures building up stats with your trusty Volleyball boosting them, not slogging through 75 unproductive trips through the the Haiku Dungeon waiting for a fucking Fairy Gravy to drop.
* High Moxie or items/skills that lower monster power are important for keeping you alive in fights that should be killing you.
* Abuse stat days to their fullest. A newly Ascended character starting on a stat day that matches its new class's primary can be Level 7 by end of day, if he's got the proper edibles ready to pull out.
* Abuse familiars to their fullest. Skills and items that boost familiar levels are wonderful. Between Empathy of the Newt, Amphibian Sympathy, Leash of Linguini, Tiny Figures and each familiar's signature equipment, you can start _new_ familiars at Level 24, or jack them all the way up to Level 43. THAT's something we couldn't do in the old days, and a level 43 Volleyball or Leprechaun can have startling results. The Cake-Shaped Arena is vital for boosting familiar levels.
My current characters have three "extra" skills each from prior Ascensions, took advantage of the Myst day yesterday, and have played through two days each on these runs. Their stats:
#1: L7 Turtle Tamer. Muscle 65 (45), Myst 61 (41), Moxie 66 (31). Currently battling the Cyrpt. Equipment: Lihc Face, Linoleum Sword (can pull out better tomorrow), Miner's Pants, Mr. A, (bonus item giving +5/all), Sneaky Pete's Breath Spray, Palm-Frond Toupee.
#2: L8 Pastamancer. Muscle 47 (32), Myst 70 (55), Moxie 61 (31). Currently battling the Cyrpt. Same equipment as above, but subbing in a Homoerotic Frat-Paddle and Kickback Cookbook.
<Vizzini>
WAIT 'TIL I GET STARTED! Where was I? Oh, yes. Today's thoughts:
</Vizzini>
<b>Ranking the Class Skillsets</b>
Wondering what class to take on your next Ascension? Here's a quick and biased guide in descending order.
1) Disco Bandit
PROS: An embarrassment of riches. DBs get what I consider to be the best attack in the game, Disco Face Stab (never misses, never fumbles, does minor damage AND decreases monster power), which is vital to quick advancement. They get more meat and more drops after combat. They get a self-heal (Power Nap). They get a crafting skill (cocktailcraftings), which isn't one of the better ones but can still create some decent drinks. They get a to-hit boost on their trademarked crossbow attacks. AND they get a combat-initiative boost. What more do you want?
CONS: DFS can burn through MPs fairly quickly if you're using it all the time. You need a variety of bottles of booze and mixers to use Cocktailcrafting effectively, _and_ you won't be able to make a whole day's worth on your own (5 drinks, you can generate 3 items per day). Some of the skills are repetitive. Still, the best of the skillsets out there.
2) Pastamancer
PROS: This is a strong competitor for the top slot, after being underpowered for a long time. Pastamancery is _the_ best crafting skill by far, allowing you to make stunningly powerful and efficient food items. You get an even bigger combat initiative boost, two self-heals, an overall HP boost, a familiar boost with Leash of Linguini, and the assorted spells to do direct damage. If Entangling Noodles was just a _little_ more powerful, this would be a no-brainer for #1.
CONS: You need to equip a Kickback Cookbook to get best usage out of the spells, which uses up an Accessory slot. The heals and HP boosts help negate the lack of Moxie, but it's still a fragile class. You can burn through MPs very quickly. Still, this would be #1 except that DFS is just _that_ damned good.
3) Turtle Tamer
PROS: This class _used to_ be a contender for the top spot, but it's been nerfed. However, it is still a familiar-boosting machine, with Amphibian Sympathy and Empathy of the Newt each jacking familiars up 5 pounds; a lot of people will take a turn or two through this class just to acquire those. Wisdom of the Elder Tortoises is a much-needed MP boost, vital for any class. Tenacity of the Snapper and Reptilian Fortitude are nice but expensive, Spectral Snapper even more so.
CONS: Armorcraftiness is useless once you have the Mall available, and not very useful even then. Headbutt is dependent on normal attack to-hit rates, so it won't let you jump ahead like DFS will. The Shell skills used to be great, but have been nerfed into uselessness even when fully jacked-up.
4) Accordion Thief
PROS: A very wide variety of buffs. You can jack up your (or anyone else's) stats, meat drops, item drops, combat initiative, melee damage or MPs. Ode to Booze gives a couple of extra adventures per day. Polka of Plenty is vital for building up huge stacks of meat once you have access to some of the big-drop areas.
CONS: You can only have three AT buffs running at any given time, and they get expensive in terms of MPs to begin with. The fact that large numbers of players are in Ronin at any given time lowers the usefulness of buffing others dramatically. The skills boost combat ability indirectly, but aren't as effective as spells or DFS. You'll be able to avoid a lot of damage, but not deal much out.
5) Sauceror
PROS: Advanced Saucecrafting produces Scrumptious Reagents, which used to be in high demand (for Hell Ramen and PvP potions) but aren't as crucial any more. Still, they're nice to have around. Elemental Saucesphere provides a number of useful resistances. Saucy Salve is the only in-combat healing skill in the game. The spells do direct damage, and Intrinsic Spiciness helps lower the need for a Kickback Cookbook.
CONS: A Cookbook is still pretty vital, and the spells are MP-expensive. The advent of Stir-Fries/Chow Meins really nuked the Hell Ramen market, and PvP potions sell for a fraction of what they used to sell for. This is the most fragile class, and the Saucespheres don't do that much to remedy that. Saucy Salve can be useful, but in many cases when you're fighting something that's strong enough that you'll need it, it'll be doing as much damage as the Salve heals each round, leaving you at zero-sum with fewer MPs.
6) Seal Clubbers
PROS: The traditional whipping boys of KoL have a couple of useful tricks. The Otter/Walrus skills provide combat bonuses, armor and heals, though nothing spectacular in that regard. Tongue of the Walrus is a nice heal. The Thrust-Smack series combined with Eye of the Stoat is all right for combat.
CONS: As a SC, either you're whacking things or you're not. Not much variety in this class. The Otter/Walrus skills aren't particularly robust. Meatsmithing is useless. Rage of the Reindeer doesn't do all that much. Beyond that, just keep building up Muscle, hitting Attack and hoping for the best.
man.. i thought i thought about this game too much... *handing you the cake* thanks for the info tho..
I'm in no hurry to ascend, but I think I'll go Pastamancer->Sauceror and keep my cooking ability, just so I can cook it all. :yum:
And my turtle tamer to disco bandit, keeping sympathy.
vsp, you kick ass. Excellent information all around. I thought I understood this game pretty well, but now I see that I am merely the student. :)
Also, check out the Store of Loathing, if you havent already. I CRAVE the stickers and shot glasses.
I'm in no hurry to ascend, but I think I'll go Pastamancer->Sauceror and keep my cooking ability, just so I can cook it all. :yum:
And my turtle tamer to disco bandit, keeping sympathy.
Back when Hell Ramen was the uberfood, I was lusting at the prospect of having both Pasta and Sauce capabilities. Now that I have both, I find myself wondering why I bothered with the Sauces.
Chow Mein dishes blow Hell Ramen away in many respects. They require more components, but most of them are common items that are cheap at the Mall, and you end up with higher stats and more adventures for your investment over Ramen with no Reagents or Sauceror help required. Burritos and Delicious Spicy Noodles are your best mid-range food bets, and no Sauceror input is required for either.
It's nice when you pick up a Hellion Cube and blammo, instant high-end food, but it's not a must.
Amphibian Sympathy, on the other hand, is a top-tier skill. That and Wisdom of the Elder Tortoises are the must-haves from the Tamer set.
Yeah, I know. But I want it anyway...
What I really want is a more reliable way to get spices.
On that note, more holding court:
Why YOU Want Pastamastery
Once you've beaten the Naughty Sorceress, you may Ascend. Once you have Ascended, you are stuck in "Ronin" for 1000 turns, during which you have no access to the Mall, Flea Market, or donations/trades involving other players. You can pull up to 20 items and/or 1000-meat increments from your storage stash each day while you are in Ronin.
The one thing I can say about Ronin is that when I'm in it, I want it to stop. With top-notch food and drinks, I can get through Ronin in six days. Therefore, I want six days' worth of top-notch food and drinks stashed away before I formally Ascend. How much does that all cost?
(Spoilerized for your protection)
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On the Drinks side, the very best drinks all require a special item (the Tiny Plastic Sword) that costs millions of meat. (About 7 million at time of this writing.) If you weren't lucky to get one in last year's Crimbo stocking, you won't be getting one any time soon. So let's stick to drinks that common folk can obtain, then.
Disco Bandit drinks give about 10-15 adventures per drink and cause 4 drunkenness. Over 6 days, figuring that you'll have Liver of Steel the whole while (not out of the question for Day 1, though difficult), that's 30 drinks total before becoming drunk as a skunk on each day.
If you have Advanced Cocktailcrafting, you can generate three DB drink items (Magical Ice Cubes, Little Paper Umbrellas, Coconut Shells) per day. That's 24, so you'll need 6 more, and LPUs go for about 1000 each. 6K so far.
You'll need 30 bottles of booze. You can vary those according to what you want to make, but an average bottle of booze might be around 1000, some more, some less. That's 36K so far.
You'll need the assorted fruit and other mixers. With a Hippy Costume, that's about another 2K for 30 oranges, olives, strawberries and such. 38K overall.
You'll need a Bartender-in-the-Box. You can adventure for the parts for one, but if you don't feel like wasting time at the Typical Tavern, that's 7.5k for two Beer Lenses. 45-6K overall and we're done building six days' worth of alcohol.
If you don't have Cocktailcrafting, what does the above cost? Most DB drinks go for around 2000-2400 apiece. So 2400 * 30 = 72K. You've saved about 26,000 meat by going the do-it-yourself route. Not too shabby.
Now food. The best food in the game is Chow Mein, and you can choose which kind you want to make according to which stat you want to boost. You can eat three per day, meaning that you'll need 18 for the six-day run.
You can assemble the ingredients for Bat Wing Stir-Fries (boosting Myst, which is never a bad idea anyway) for about 4K. All components are commonly found at the mall. 4K * 18 = 72K. I'll add in Chef-in-the-Box components similarly, so we'll bump that up to around 80K total for your Ronin run as a generous estimate.
If you just want to buy Bat Wing Stir-Fries and save yourself some trouble, they go for around 6500 commonly at the mall. That's 117K, so you're saving nearly 40K by building the Stir-Fries yourself.
Pastamastery is required to turn Stir-Fries into Chow Meins. Since you can generate three Dry Noodles a day for free, the transformation is essentially costless.
But what if you don't have Pastamastery? You're stuck buying the three best Chow Meins at the Mall... at ~11K apiece. That's around TWO HUNDRED THOUSAND MEAT instead of an 80K investment. The ~26K you save on drinks can be made up in an afternoon's trading on the Mall or Yeti-hunting; 120K meat is another thing entirely.[/COLOR][/SIZE]
And THAT is why Pastamastery rocks.
The following post may be spoilerish.
My Sauceror defeated the Sorceress for the 2nd time today. VSP is quite right saying it's the most fragile class. The Topiary Golems were a bitch.
After several defeats at the hands of the Sorceress with the Maple Leaf familiar, I swapped him with the Potato and managed to beat her.
Before ascending, I bought a Clockwork Maid, 18 Tofu chow meins, and a beanbag chair for good measure. I did NOT prepare as well as I could have. I didn't worry about buying drinks because I have a Tiny Plastic Sword and about a million limes and bottles of tequila (This was a slight mistake, I think).
I ascended, choosing Pastamancer and the Muscle sign that supposedly increases combat initiative (Though after 100+ adventures I suspect otherwise). The first thing I did upon ascending was eat 3 chow meins and drink 2 Bodyslams. After finishing my adventures for the day, my stats are:
Muscle: 21(13)
Mysticality: 24(16)
Moxie: 16(8)
...Massively imbalanced against Moxie. Lesson learned. I'll catch up next moxie day. For the record, I have Mad Looting Skills (DB) and Saucemastery(S). Next Ascension I'll go Disco Bandit again and take Face Stab. I may do that one in Hardcore to ensure it stays with me on all ascensions.
Tofu Chow Mein wouldn't have been my choice, only because it's less filling than most of the others (3 fullness instead of 5). In terms of adventures gained and total stat gain, it's pretty similar to the big three (Rat Appendix, Knob Sausage and Bat Wing Chow Meins), but you'd need five per day instead of three. Your stat gains being split between Muscle and Myst may actually be better than focusing on one, depending on your outlook on such.
No huge problem, though -- adventure for the parts for a Chef-in-the-Box and you'll be able to make Hell Ramen and Delicious Spicy Noodles to make up the difference. If you have a TPS, you're set as far as drinks go. Only one of my chars has one and I wish the other did, but it's not worth the 7-8 million it currently costs.
Honestly, the Topiary Golems shouldn't be a big deal for a Sauceror, for a simple reason -- Reagent potions. A dose or two of Orangish Aphrodisiac should've boosted your Moxie to the point where they couldn't touch you for 5-10 turns, enough to get the Hedge Key and stumble through to the Tower. The problem with Saucerors is that that kind of focused stat-boosting is only possible for so many turns each day, and then you're back to normal Moxie when you're grinding the Orc Chasm or Airship for stat gains. Thank goodness for Hair Spray and Sneaky Pete's Breath Spray.
Cool,. I picked Accordian Thief just cause I thought it sounded cool.
Beat my record today -- got out of Ronin _and_ beat the Sorceress on Day 6 with my TT, albeit with about 3 adventures remaining.
My Pastamancer will take a little longer, as he can't take advantage of Muscle Days as efficiently.
I'm still figuring out how all this food & drink stuff work... I've essentially been adventuring without them because when I often skip 2 or 3 days so I'm often close to 200 adventures anyway. But now I have a Chef-in-a-box and I'm working on some stuff.. I've got a mushroom pizza, lich eye pie, and knob sausage stir-fry waiting to go for tomorrow.
vsp.... you are my hero.. I'm still grappling with the yeti and the giants (although I have to say I love the airship! being an old FF geek... from 3 on) hee hee, anyway! bravo sir!
hey... do you get to keep your campground stuff after ascending? (gurk I cannot spell today... long ass work week)
hey... do you get to keep your campground stuff after ascending? (gurk I cannot spell today... long ass work week)
Only the Colossal Closet (the contents of which get shifted into Storage), Familiar Terrarium, and Trophy Case. Everything else, including your Hippy Stone, gets reset.
I just killed the sorceress!

sorry to keep asking questions, but... into storage? is it then accesable again once you get to the appropriate level again? or do you just re-build everything?
rock on Hmonkey! naughty naughty sorceress....
sorry to keep asking questions, but... into storage? is it then accesable again once you get to the appropriate level again? or do you just re-build everything?
When you Ascend, a new area pops up on the Right Side of the Tracks, entitled Hagnk's Storage. Every item you own and all of your meat goes into storage. Certain quest-specific items vanish entirely, though there are workarounds for a couple of them (example: Bitchin' Meatcars disappear. If you Untinker one into Dope Wheels and a Meat Engine, though, those items remain and can be recombined post-Ascension for quick access to the Shore).
Post-Ascension, you will spend 1000 turns in Ronin status, which is just what it implies; you are a lone wolf for that span. You cannot receive items from other players, buy things from other players, buy things at the Mall, buy things at the Flea Market, or obtain items from anything but adventures and the built-in shops in the Market and elsewhere. (If you have a Mall store, you _can_ put items in it and sell them, but the meat goes into storage when the items are sold until Ronin is over.)
Hagnk's allows you to pull up to 20 items or 1000-meat increments out of storage each day. For example, I could pull out 5000 meat and 15 items if that's what I needed. This calls for some cleverness in stacking your stash before Ascending and in choosing which items to retrieve each day, because once that limit is reached, you're stuck with what you can adventure for until the next day.
My typical Day 1 pull, for instance:
* 3 Chow Meins, or two Hell Ramens and a Delicious Spicy Noodles, a full day's supply of food
* 5 Ducha De Oros or other DB drinks, a full day's supply of alcohol (note: I can't use the fifth one unless I get Liver of Steel on Day 1, so I might get only 4)
* Beanbag Chair
* Meat Maid
* Chef-in-the-Box
* Cottage
* Mr. Accessory
* Palm-Frond Toupee for my Volleyball
* Class-specific item (Kickback Cookbook/Enchanted Toothpick for caster classes, Ye Old Golde Frontes for DBs) if needed
* A few thousand meat for buying skills
And so on throughout Ronin. In later days, I'm typically pulling out the best weapons and armor I can use as my stats go up, certain outfits that let me clear certain obstacles (Miner's Outfit, eXtreme Cold-Weather Gear, the Pirate Disguise) as I need them, food and drink, and a bit more meat when necessary. I don't pull out all that much meat during Ronin unless a skill is absolutely necessary.
Once the thousand turns are up, you can pull everything out of Hagnk's at once, and then you're back to normal until you Ascend again.
thank you for a very detailed response. I guess I'll put off ascending for a while then. more sinister planning is needed.
I decided to treat myself (and treat Jick for finally implementing Ascension), and added a second Mr. A to my primary character today before Ascending.
Holy CRAP did that make a difference in the early game. (Being a Myst day didn't hurt, either.)
After Day 1, my TT->PM->SA->TT->DB looks like this:
Muscle: 67 (24) Myst: 68 (35) Moxie: 77 (35) Ronin remaining: 792
Equipment: Crown of the Goblin King (from storage, haven't fought the King yet), Diamond-Studded Cane, Ninja Hot Pants, Shiny Ring (to be replaced by Badass Belt tomorrow), two Mr. A's, Palm-Frond Toupee
Quests done: Larva, Bat Hole, Tavern, Meatcar, Deep Fat Friars
Not too shabby.
How to make disgusting amounts of meat in five easy steps:
[SIZE=1][COLOR=LightBlue]
1) Realize that there is one item of which every player who wishes to Ascend will need four, and that it's an item that requires no skills whatsoever to craft.
2) Get a Continuum Transfunctioner.
3) Burn a day's worth of adventures, preferably with a juiced-up Baby Gravy Fairy helping out.
4) Create as many of a given item as you can, and sell them at the Mall.
5) Wonder what to do with your piles of white, blue and green pixels.
[/COLOR][/SIZE]
okay, a couple of more questions.. 1.) after ascending.. can you chose your the same class you just ascended from? yeah, sounds kind of redundant, but! in time a person could kick some serious ass at any one particular class. 2.) the spoiller above.. well not so much a spoiler as a 'Hey! how's about this!' [COLOR=White]is it potions or the keys? I'm sorry to ask, but in context of the game world this should be fairly common knowledge, and the forums aren't particularly helpfull.. I'm not looking to make a ton of meat or anything (well.. sort of) but I'd rather know as much as I can before doing something awfully stupid. ya know?[/COLOR]
Work has sucked so much major ass that I haven't even managed to log in for like a week.
On the upside, if it's a slow night, I'll have enough turns to play all night, won't I? Didn't someone say they keep accruing?
uh apparently not so much, th emost I have gotten has been 199, however I'm sure there is some super double secret way around that.. then again.. there might not be.. one of the reasons I really like this game is for the most part it's pretty freakin' simple.. on one level.. bedevilingly complex on others...
They only accrue to 200, (un)fortunately.
okay, a couple of more questions.. 1.) after ascending.. can you chose your the same class you just ascended from? yeah, sounds kind of redundant, but! in time a person could kick some serious ass at any one particular class. [/COLOR]
Indeed. Here's my progressions so far:
Turtle Tamer -> Pastamancer -> Sauceror -> Turtle Tamer -> Disco Bandit
Seal Clubber -> Disco Bandit -> Turtle Tamer -> Pastamancer -> Disco Bandit
One DB is getting Disco Face Stab, and the other has that already and is getting Mad Looting Skillz. One or both may remain DBs after Ascending to get MLS and Nimble Fingers or Cocktailcrafting, respectively.
When you come right down to it, choosing the same class isn't all that exciting; you're just a L1 DB with a L10 DB skill, so to speak. By the time you work your way back up to L10, the experience will be exactly the same. It's all about taking skills to new classes and trying life as a Pastamancer who can Face Stab or a Turtle Tamer that can play Polkas.
As for the other things:
* It's not the keys. Look up "pixel" at the Mall and see what's higher-priced.
* Turns accrue up to 200. Of course, you could have 200 turns stored up, use some of those, and _then_ eat and drink to add to that total. In theory, you could end up with about 350 or so on a given night, though you'd be back to your normal total the next night.
Guildies, here's a chance to win a Tiny Plastic Sword of your very own. I'm thinking of an item which can be found somewhere in the Seaside Town. You cannot buy it in the market, though it may be available on the flea market. Starting after tonight's rollover (which occurs around 10pm Mountain), the first person to drop the correct item into the clan stash will win their very own Tiny Plastic Sword.
In case you're wondering what the sword is for, look here:
http://kol.thraeryn.org/wiki/Tiny_plastic_swordperth:
Is that really enough clues to guess what the item might be? I don't have a clue. Ok, I have a clue or two. I'll try.
You don't have to guess if you just put in as many types of items as you can. Of course, the fact that it's not available in the market narrows it down nicely.
That's a helluva gift there.
:D A friend quit playing and gave me his, so now I have a spare I'll never have a need for. One character has little need for meat, and the other has almost no need, so selling it was a waste. And making people try to read my mind is fun. :)
One more hint: Anyone can obtain the item I'm thinking of.
I take it there isn't a Ferris Bueller Wheel in the game ...
Is it just me, or is KoL s - l - o - w today or what?
Stat days are always slow, because a lot of people save up their turns and wait to play them then. Today and tomorrow are Moxie days.
Looks like my main may Ascend on Day 5 tomorrow. Wow.
L10 TT -> PM -> SA -> TT -> Disco Bandit
Muscle: 146 (66) Myst: 106 (67) Moxie: 149 (99)
Ronin Remaining: 245 Turns Remaining: 13 (but too drunk to continue)
Equipment: Chrome Helmet Turtle, Ridiculously Huge Sword, Star Pants, Ye Olde Golde Frontes, two Mr. Accessories, Palm-Frond Toupee
Effects currently on: Butt-Rock Hair (Moxie boost), Rainy Soul Miasma (+10 Muscle/Myst, -5 Moxie), Sugar Rush (+5% Muscle/Moxie, -10% Myst), Extreme Muscle Relaxation (Muscle boost)
Quests: All but Dark Cave, which is not required
I need a handful of base points for each stat (to get everything up to >= 70 and reach Level 11 to obtain the Sorceress Quest), can potion up to survive in the Hedge Maze, and have all but two keys and one possible Tower item in my inventory already. Yowza.
Question:
Is it a quest item?
Not telling. :P It's not a "one-of-a-kind" or unique item if that's what you're getting at.
I was "getting at" the idea that quest items fill that bill, (found in the town, not avail in market), except that I find I cannot drop it off in the clan stash. oh well, I guess I'll keep guessing.
This can be dropped in the clan stash. I've dropped them in there before, though that's not to say it's currently in there or that it appears in the stash log. Sorry, should have clarified that.
That, of course, is also not to say that the item is not in the stash or stash log. At the moment. Muahahahahahahaha!
Happy (Sad) Monkey wins it! I was looking for an asparagus knife. I have more rares just collecting dust that I would like to give away at some point, so let me know if you have any suggestions for more contests. :)
Yee-haw! Beat the Sorceress with 112 turns remaining in Ronin. Would've been quicker, but the one guardian item I was missing on the way up the Tower (a baseball) was one of the selections.

Yay! Using all my adventures in level one areas on a Moxie Day wasn't a waste after all! Thanks!
(licks lips) :yum:
Time to hope for some luck tomorrow, I have 15 Lucky Surprise Eggs to use tomorrow before formally Ascending again. The four rarest prizes are worth nearly as much as a Mr. A in the Mall.
I've eaten 500 of those on one character, and 200ish on another, and have never seen even one of the 4 ultra-rares. I am convinced, despite their presence in the mall, that they do not exist. :P
I got one uncommon (a Tiny Plastic Turtle Tamer) and fourteen commons. Not surprising, I suppose, but worth taking a crack at.
Char #1 is going through DB again, the other is going to TT to pick up Amphibian Sympathy. Levelling up familiars to 20 in the Tower's endgame gets annoying without boosts. Sooner or later, I need to send one or the other through the AT path a couple of times.
I've got a meat car and a hermit, but I think I won both of them in antiraffles.
this large (25mb) download struck me as very funny. I don't play WoW, but I totally get the joke. It was really funny, but if anybody here plays it, and watches the short movie, I'd like to hear the backstory. :haha: Check it out.
I do not need the temptation of the Rafflebot, as although it's the only potential way that I'll ever get my hands on a Cheshire Bat, the odds are much more in favor of my going stone broke in pursuit of one instead.
3rd ascension. I kept pastamastery and went Turtle Tamer. I'll keep Empathy of the Newt and go back to pastamancer for Leash of Linguine. I cannot wait to see how hard the micromechamech hits at 33 lbs. :D
You want to keep Sympathy first, not Empathy, as Sympathy is passive.
20 pounds + 5 for Sympathy + 5 for Empathy + 5 for Leash + 5 for familiar equipment + 3 Tiny Plastic Figures = 43-pound familiars. That's a spicy meatball.
That's what I meant, Sympathy. :)
Have you gotten the micromechamech yet? I *think* it's my highest overall damage familiar, but a lot of people still seem to rave about the pickle.
I've gotten it with one of my characters, but haven't bothered to level it up yet -- I'm just going to bring my Volleyball along at Ascension anyway, and by the time I get the MechaMech cranked up I'm ready to Ascend again.
The Pickle is awesome because it does more than attack directly; its "caustic acid" attack seems to act like a Wussiness potion or Disco Face Stab and lower a monster's defenses. I've had many fights against the Sorceress where I couldn't touch her until the Pickle had acid-dripped on her once or twice.
That said, there's really only one area in the game where I use an attack familiar, and that's against the Sorceress. I just love the extra stat gains from the Volleyball too much, as they mean faster climbs to that magic 104-70-70 mark that lets me Ascend.
My first char (TT-PM-SA-TT-DB-DB) could've Ascended today, reaching the Sorceress with two turns to go, but couldn't pull out all of the best equipment for that fight and lost. He'll ascend tomorrow. The other (SC-DB-TT-PM-DB-TT) isn't far behind, and got out of Ronin at the very end of day 5. He has enough stats to tackle the Tower, but the Wheel in the Castle obstinately refused to appear.
#1 has Mad Looting Skills and will be adding Disco Face Stab. #2 is getting Sympathy. Not sure what they'll be going to next.
I think I'm going to take a shot at speed-ascension next time around. It will be nice to have a couple familiar boosting skills so I can spend less time at the arena.
Any turtle tamer ascention hints?
Headbutt + Chrome Helmet Turtle is a nice combination, an extra ~25-30 damage for 3 MP. Without a Chrome helmet, not so much. Wisdom of the Elder Tortoises is awesome (1.5x max MP) and was actually the first TT skill I kept for each character. The Shell skills have been nerfed badly. The familiar-related skills still rock.
Do everything and anything you can to boost Moxie; Sneaky Pete's Breath Spray, cans of hair spray, asbestos crossbows, that sort of thing. Early on it won't matter much, but the Airship and Castle can be a bitch if things are hitting you for 20+ per turn.
No matter how long I play this game, I keep finding item descriptions that I haven't seen before that crack me up.
chorizo brownies
These are chocolate brownies with large lumps of spicy pork in them.
Just like grandma used to make.
Grandma hated you.
Thanks, but I should have specified the Sorceress. My Turtle Tamer is not doing well with her.
My Tamer just whomped her, with difficulty.
Equipment:
Furry Suit
Everyone's favorite anti-Sorceress weapon
Acid-Squirting Flower (does minor damage)
Enchanted Brass Knuckles (2x critical hits, not essential)
Amulet of Extreme Plot Significance (couldn't think of much else to put there)
Pickle + Skewer-Mounted Razor Blade
I used a Wussiness Potion when she seemed to be at full strength, carried a lot of Casts and Doc Galaktik's Restorative Balms, and used a ton of Plot Holes in the second battle. I think I got five or six in a row to hit.
If work would cease sucking, I would get back to playing ...
Wow. Easily my best Day 1 ever. Love those Muscle Days. If you've ever wondered if two Mr. A's are worth the expense, they are.
TT->PM->SA->TT->DB->DB-> L7 TT
Muscle: 95 (47) Myst: 54 (24) Moxie: 58 (24)
Ronin remaining: 790 Turns remaining: 10 (too drunk to continue)
Equipment: Crown of the Goblin King, Turtleslinger, Knob Goblin Elite Pants, Porquoise Necklace, two Mr. A's, Palm-Frond Toupee
Quests complete: Mosquito Larva, Tavern, Meatcar, Bat Hole, Goblin King, Deep Fat Friars. Cyrpt is available, but too hard for me until I can wear the Lihc Face.
If there is one zone that I loathe more than any other in KoL, it's the Itznotyerzitz Mine.
The items you get there for your outfit aren't bad and are appropriate for your level at that point, but obtaining the required Linoleum Ores sucks hard.
An inexpert swing of your pickaxe causes a tremendous cave-in! You take 105 damage.
(3 turns at the Gym to make Beaten Up expire)
(Rest at Campground)
You get Asbestos Ore!
An inexpert swing of your pickaxe causes a tremendous cave-in! You take 105 damage.
(four more adventures wasted)
(lather rinse repeat until it decides to give you three linoleum)
From now on, 5K apiece or not, they'll be among my items-to-pull-from-storage for Ascension runs.
You can save one Gym adventure. Beaten Up expires before the campground effects are applied, so if you have one Beaten Up turn left, you can be at full HP/MP after one nap, assuming you have few enough HP/MP for one rest to fully heal you. If you don't, you can save even more adventures by resting while beaten up for one or two more adventures.
True, but I'd rather gain _something_ from those turns, and the Gyms give me a couple of stat subpoints for my time.
The alternative is something like:
{Use MPs for self-buffing, Rest} x3, if I have a buff that needs to be reapplied. Sometimes I do, sometimes I don't.
It's just annoying wading through turn after turn of useless Asbestos and Chrome Ores and cave-ins when the RNG is in a bad mood. I don't think there's another roadblock that's quite as annoying in the game; at least if the 334 scrolls, Goat Cheeses, Immateria, Giant Wheel, Butterknife et al. aren't popping up in their respective areas, you're getting stat points and items and meat from what is popping up. Even plowing half a day into the Friar's Gate waiting for the fucking Map gives you Hellion Cubes.
True, but I'd rather gain _something_ from those turns, and the Gyms give me a couple of stat subpoints for my time.
You're not gaining anything if you then go on to the campsite for the same nuimber of turns anyway. One thing I do, since (due to a fondness for lucky surprise eggs) I have a lot of Scrolls of Drastic Healing, is go to the gym for two turns, then use the Beanbag, then use a scroll.
But I do agree about the mine. Very annoying.
You're not gaining anything if you then go on to the campsite for the same nuimber of turns anyway. One thing I do, since (due to a fondness for lucky surprise eggs) I have a lot of Scrolls of Drastic Healing, is go to the gym for two turns, then use the Beanbag, then use a scroll.
If I've gotten as far as the Airship, I can use a Soft Green Etc. and then a Scroll to wipe out Beaten Up in one turn.
Alas, if I'm stuck at the Mine, I'm not far enough along to have Airship items without pulling them from storage. :)
Remind me to go get Tongue of the Walrus on one of these runs.
3) Turtle Tamer
PROS: This class _used to_ be a contender for the top spot, but it's been nerfed. However, it is still a familiar-boosting machine, with Amphibian Sympathy and Empathy of the Newt each jacking familiars up 5 pounds; a lot of people will take a turn or two through this class just to acquire those. Wisdom of the Elder Tortoises is a much-needed MP boost, vital for any class. Tenacity of the Snapper and Reptilian Fortitude are nice but expensive, Spectral Snapper even more so.
CONS: Armorcraftiness is useless once you have the Mall available, and not very useful even then. Headbutt is dependent on normal attack to-hit rates, so it won't let you jump ahead like DFS will. The Shell skills used to be great, but have been nerfed into uselessness even when fully jacked-up.
4) Accordion Thief
PROS: A very wide variety of buffs. You can jack up your (or anyone else's) stats, meat drops, item drops, combat initiative, melee damage or MPs. Ode to Booze gives a couple of extra adventures per day. Polka of Plenty is vital for building up huge stacks of meat once you have access to some of the big-drop areas.
CONS: You can only have three AT buffs running at any given time, and they get expensive in terms of MPs to begin with. The fact that large numbers of players are in Ronin at any given time lowers the usefulness of buffing others dramatically. The skills boost combat ability indirectly, but aren't as effective as spells or DFS. You'll be able to avoid a lot of damage, but not deal much out.
Now that I'm taking my secondary down the AT route, I may end up revising this a little, maybe going 3A and 3B rather than 3 and 4.
The Tamer analysis stands: Headbutt + Chrome Helmet Turtle is a nice combo and cheap to buy, the familiar skills and Wisdom rock, the rest is a wash.
The AT, on the other hand, is surprising me with its ability to do damage. Part of it is that Moxie is super-easy to build up as an AT, but I'm hitting for more than I thought I would with a very-high Moxie and low Muscle. Instead of pumping up Muscle via candy, Thin Black Candles and Super-Spiky Hair Gel just to be able to damage Giants, I'm hitting for 20-25 a shot with Muscle around 100 and Moxie around 150, with my Star Crossbow. THAT was a surprise; it's almost as if Crossbow Fever is inherent in the class or something.
Moxious Madrigal is a must for any class; it's +10 Moxie for a mere 2 MP, something that everyone will benefit from. I'm on the fence about Stevedave's Shanty of Superiority -- an extra 10% to each stat is very nice in the later levels, but it won't help much early on. Aloysius's Aptitude looks like a no-brainer until you stare at its 40 MP cost for 5/15 turns.
But since high Moxie > high anything else... damn. My AT's base right now is 91; after figuring in Butt-Rock Hair, Stevedave's, the Madrigal, a Star Crossbow, a Chrome Helmet Turtle, Sneaky Pete's Breath Spray, a Badass Belt and a Mr. A., it's _167_ pumped up, and I could take it even higher if I wanted to. Hell, that's enough to handle the Hole in the Sky already, and I can drop down to eXtreme Cold-Weather Gear _much_ earlier than a Muscle- or Myst-centric character can to rake in meat from the Peak.
Sorceress == dead again x2, both with about 100 turns left in Ronin. Got a little lucky with the AT after whiffing several healing items in a row; won with 6 HP left on three consecutive turns. That's seven Ascensions for each character.
So now I'm undecided...
TT->PM->SA->TT->DB->DB->TT->xx will probably go to AT to pick up Moxious Madrigal, as that will be a godsend for later spellcasting runs. No major holes on this character; he has Wisdom, Pastamastery, Advanced Saucecrafting, Sympathy, Mad Looting, DFS and Empathy to carry over, plus about a hundred-plus DB drinks stocked away.
Not sure on the SC->DB->TT->PM->DB->TT->AT->xx. Saucecrafting would fill in the Reagent Potion hole, I could go back for Leash of Linguini or Empathy, or pick up another AT skill.
How about running through an ascention just to get permanent Torso Awareness?
I'm not sold on its usefulness yet to the extent that'd make it worthwhile. I'd probably take Powers of Observatiogn first.
None of the shirts have much in the way of bonuses; I think the Supportive Bra is the highest at +5 Moxie. In terms of being extra armor, most of them are pretty low-level stuff (40 or 50 power), which is no more than an unboosted Ghostly Shell adds, and I've been pretty unimpressed with what _that_'s done for damage reduction. The big one is the Star Shirt, 165 points of armor, but is that plus +1/All Attributes worth an Ascension skill slot?
Maybe if I was building a defensive monster, stacking Astral Shell + Ghostly Shell + Tao of the Terrapin + best armor available + best shirt available + Hippo Buckler + Star Buckler, it'd be a help, but I'm not sure that I'll ever want or need to do that.
#1 is up around 1.7 million meat and #2 is just over a million. Not bad, especially since prices on Mr. As are dropping, but it'd still take me forever to work up to a Cheshire Bitten (currently at around 12 million). I have some decent meat-making rackets, but they're not THAT fast, particularly if I keep going right back into Ronin.
I've sold a couple of clockwork items, to finally bump past the M100,000 mark. It's hard to figure the prices out, though. A clockwork bartender head is worth more than a clockwork bartender head in a box which is worth more than a clockwork bartender in a box. Weird.
BWAHAHAHAHAHAHA!
I put a Goth Kid T-Shirt in the Mall for 500,000 meat... AND SOMEBODY BOUGHT IT.
Damn...
On a related note, someone once offered me two shirts (I don't remember what kind, they may have been Goth Kid) for my Mr. A. Their justification was that the minimum price on the mall was a billion meat. Of course, that was also the only price on the mall, and nobody was buying it...
Now that I looked at _who_ bought it, it's even funnier.
Yesterday, for some reason, the market on Goth Kid shirts was nearly dry; the lowest price out there was 200,000,000 meat. I had one, so I put it up as a joke at 199,999,995 meat.
Another seller popped up a few minutes later with 60 of them for sale, and put his at 100,000,000 meat.
I dug the concept of a ridiculous undercutting war, so I put _mine_ at 50 million.
He dropped his to 10 million.
I dropped mine to 1 million.
He dropped his to 250,000.
I dropped mine to 100,000, then figured "screw it" and put it at 500,000 and left it there.
HE BOUGHT MINE AT THAT PRICE.
Now, a REALLY funny bit. Check the market now, and the guy has 60 of them at 10 million apiece. There are a couple of dozen at 1 million or less, with the lowest at 75,000 meat. So much for the "corner the market" strategy.
Now the REALLY REALLY funny bit. Do you know how one acquires a Goth Kid T-Shirt in the first place?
1) Ascend.
2) Select a Moxie sign.
3) Buy the Torso Awaregness skill for 5,000 meat.
4) Obtain a Warm Subject Gift Certificate, which can be bought from the mall for as little as 445 meat if you don't have one or don't feel like adventuring for one.
5) Use it.
It's that simple. It's not that great of an item, it's not hard at all to obtain, and every single player can get one every time they go through a Moxie path.
Five hundred thousand.
I love this game.
I wonder if he'll still be doing it when I get home tonight... (crosses fingers)
Ronin is now only 800 turns long. THAT's going to save me some operating expenses.
HELP! I suppose I ought to just ask this back at the clan.. and I have a bunch of stuff to drop off into the stash.. BUT! how in the f*cking hell does one get to the hole in the sky?!?!?!?! I have the furry fur, the giant needle and the awful poetry.. as well as the disturbing fanfic and every other damn thing you can get from the giants! do I need to use the procrastination potion? the fanfic?!?! ARRRRGH!
You need to turn the wheel until the Procrastination Giant is guarding the back door, and then use the castle map.
This kind of reminds me of text-based game i used to play online called Kings of Chaos. It used to be real simple and way fun, then when the second Age started, it kind of went to shit. Overly complicated, etc. took all the fun out of being one of the small guys and bleeding out the giant armies one attack at a time.
I'm at the Sorceress' pets now with my hardcore oxygenarian Disco Bandit. It's been a long damn slog, but I'm getting close. I'll hopefully complete my first HC Oxy ascension by Saturday. :)
I will NOT do HC Oxy again until I've got some useful skills under my belt. It just takes too damn long. :D
Are you only doing hardcore?
One character is hardcore only. I enjoy it, but the game can be frustrating at times.
thanks.. yeah frustrating would be one word for it...
Olofik the Hardcore Oxygenarian is now on a higher plane of existence. :D
I'm debating Disco Face Stab vs. Mad Looting. Since I'm going Pastamancer Hardcore Teetotaler this next round, I think it'll be Mad Looting.
Took me ~2800 adventures, but I spent a lot of time goofing off in the Gnomish Gnomads Camp to get the clockwork gear and familiars.
To celebrate, my alt, Nataya, has 9 Ghost Pickle on a Stick familiars. That character is in Ronin right now so I can't send them out just yet, but send me a kmail to that alt and I'll pass them out until they're gone. Please only ask for 1 for your main character. :)
EDIT:
I choose Mad Looting. Check out the pants I got as a reward:
Plexiglass pants
Type: pants
Power: 180
Moxie Required: 75
Cannot be traded.
Cannot be discarded
Enchantment:
Combat Initiative +25%
+20% Item Drops from Monsters
Moxie +30%
They probably won't do me any good, with such a high requirement in a secondary stat, but they're cool.
VERY nice. I will never have the patience to go through hardcore, so I'll remain envious of those pants.
The drawback, as you noted, is that they won't be usable until the endgame if you're Ascending as quickly as you can, but that 30% Moxie boost is _huge_.
If you have an alt to do it, it's definitely worth it to just do one HC Oxy run. It got plenty frustrating at times, especially thanks to the RNG, but all in all, it was a lot of fun.
The +20% Item Drops will be useful in the endgame as well, when collecting red pixels/plot holes/etc for the next softcore run. Or to just farm clockwork parts or stars/lines for cash.
I just started a hardcore pastamancer run, to pick up a solitaire.
How Ascended players can make even more disgusting amounts of meat in a few easy steps:
[SIZE=1][COLOR=LightBlue]
1) Choose a Muscle sign to get access to Inside Degrassi Knoll.
2) Spend the 5,000 meat to get a plot at the Mushroom Fields as soon as you can. Seems like a lot in the early going, but trust me, it's worth it to get the ball rolling early.
3) Spend 800 meat to plant 16 Knoll Mushroom spores in the field.
4) Wait until rollover, when your Knoll Mushrooms will have grown. Pick them and spend another 800 meat to plant the next day's batch.
You now have 16 Knoll Mushrooms. Current going rate in the Mall for these is around 2500-2600 meat, so that's 40000 meat per day for an investment of 5000 meat up front and 800 meat daily.
OR you can take it a step further:
5) Buy 16 Secret Blends of Herbs and Spices (typical price: 1100 each).
6) Buy 16 Knob Sausages (typical price: 225 each).
7) Cook the Blends and Mushrooms, then the resulting Stir-Fry with the Sausages to make 16 Knob Sausage Stir-Fries.
8) Sell THOSE at 6000 apiece. Investment: 5000 up front and (16 * (50 + 1100 + 225)) = 22000 per day, Return: 96000 per day, using up 32 charges of a 14K Chef-in-the-Box.
9) ...
10) PROFIT!
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where do the underpants come in? no really thanks for the tip. if you ever hear from jhonny_malakis.. let him in he's a really shrewd businessman on this game.. he single handle handedly (with stuff mining from myself) dropped the market for chef/bartender in a box...he's good... and a damn nice person (in the hating people in generall crowd.. and which of us are not?)
Spoilers for final quest.
[color=PaleTurquoise] I just beat the first two forms of the sorceress, only to discover that I'd forgotten my wand.

All those star throwing stars and green pixel potions down the drain.[/color]
Spoilers for final quest.
[color=PaleTurquoise] I just beat the first two forms of the sorceress, only to discover that I'd forgotten my wand.
All those star throwing stars and green pixel potions down the drain.[/color]
Honestly, the best items I've found for beating the Sorceress are the [color=PaleTurquoise]Plot Hole and the Cast.[/color] Both have a pretty high success rate against the Naughty One, and the former has a nice side effect of occasionally confusing her to the point where she takes no action that turn. I just finished battling her a moment ago, and hit the second form with five or six in a row.
In a nutshell, I [color=PaleTurquoise]use mostly standard attacks against the first form, letting my Acid-Squirting Flower and Pickle do the heavy work of damaging; once I'm down 40 or 50 HP from my max, I start using Casts every turn to get back up to full strength. This lets me go into the second form with 75-100% of my HP intact, and then I bomb her with Plot Holes or whatever else is handy when I run out.[/color]
Oh, and Ronin is only _600_ turns now. Yow.
Hmmm, farming for [color=paleturquoise]casts[/color] could also be more lucrative than [color=paleturquoise]stars[/color]... But fewer stat gains. Same with [color=paleturquoise]plot holes[/color] and [color=paleturquoise]potions[/color], but better stat gains... I still don't have the cash to feel comfortable buying enough sorceress battle items to get through the fight, unless [color=paleturquoise]casts[/color] are cheap.
In a nutshell, I [color=paleturquoise]use mostly standard attacks against the first form, letting my Acid-Squirting Flower and Pickle do the heavy work of damaging; [/color]
[color=paleturquoise]Unfortunately, my current sorceress challenger is a disco bandit, so the standard attack uses MP; hence the green potions. And he doesn't have a pickle yet.[/color]
I think Jick said that Ronin will eventually level off at 500. It will probably be at that point that I will be able to take advantage, since I am doing a few hardcores now to get the [color=paleturquoise]extra adventure items[/color] from pastamancer runs.
[color=paleturquoise]Unfortunately, my current sorceress challenger is a disco bandit, so the standard attack uses MP; hence the green potions. And he doesn't have a pickle yet.[/color]
To celebrate, my alt, Nataya, has 9 Ghost Pickle on a Stick familiars. That character is in Ronin right now so I can't send them out just yet, but send me a kmail to that alt and I'll pass them out until they're gone. Please only ask for 1 for your main character.
:P Out of Ronin. Kmail Nataya the character name you want one for.
Hmmm, farming for [color=paleturquoise]casts[/color] could also be more lucrative than [color=paleturquoise]stars[/color]... But fewer stat gains. Same with [color=paleturquoise]plot holes[/color] and [color=paleturquoise]potions[/color], but better stat gains... I still don't have the cash to feel comfortable buying enough sorceress battle items to get through the fight, unless [color=paleturquoise]casts[/color] are cheap.
The former are. (Current Mall price: 100 meat.) I usually accumulate a dozen or two of them while plowing through their area, as they're very common drops and I generally spend a lot of early-game time in that area. Even if the Sorceress interrupts half of them, you'll still likely come out ahead on HP.
The other item I mentioned is pricier, but since that's my main endgame-levelling area, I tend to accumulate a bunch.
In a typical Ascension, I never even _see_ the [color=paleturquoise]Hole in the Sky[/color]. By the time I'm powerful enough to adventure there, the Sorceress is dead and I'm on to my next time through, and you can purchase all six of the necessary items from that area from the Mall on a one-time basis. [color=paleturquoise]That's the hat, pants, buckler, a weapon, familiar and key, for those playing at home.[/color]
[color=paleturquoise]We really need to get Toad to implement mouse-over spoiler tags.[/color]
Also, the DB's standard attack doesn't use MPs, though Moxious Maneuver does. Yes, I really attack the first form with the Wand.
Also, the DB's standard attack doesn't use MPs, though Moxious Maneuver does. Yes, I really attack the first form with the Wand.
Yikes! You really do rely on your pickle!
Brought to my attention: if you can't afford a TPS and don't have the Disco Bandit's Cocktailcrafting skill, try Eggnog ((Bottle of Rum + Spices) + Ghuol Egg). 3 drunkenness, ~7-8 adventures and some nice stat gains, and all three ingredients are common.
Current status:
Char #1 (TT->PM->SA->TT->DB->DB->TT->AT->SC->AT) is in position to Ascend on Day 4, now that Ronin has been dropped to 600. Damn.
EDIT: Yep, beat the Sorceress on Turn 688. Up to 2.7 million meat.
Char #2 (SC->DB->TT->PM->DB->TT->AT->DB->TT->SA) is growing more slowly; he benefitted from the Moxie days, but obviously not as much as the AT did. In the Orc Chasm now, probably two days away from Ascending again.
Both need to go through PM again to pick up Leash of Linguini so that I never have to go to the Cake-Shaped Arena again.
Neat trick of the day for Ascenders...
If you are on a "normal" ascension path, you will get Liver of Steel from the Deep Fat Friars (boosting your too-drunk-to-continue limit from 15 to 20). If you are on a Teetotaller path, you get Stomach of Steel instead (boosting your maximum food intake per day from 15 to 20), but can't drink alcohol.
So when you Ascend, select a Teetotaller path. Stay on it just long enough to clear the Friars quest and get Stomach of Steel... then go into Account info and go back to a normal path. You can now eat four Chow Meins per day instead of three and still drink, which will more than compensate for the 15-drunkenness limit. (About 10 adv and 80 substat points per day extra, on average.)
I _so_ need a <a href="http://store.asymmetric.net/">Sabre-Toothed Lime T-Shirt.</a>
I had been wondering for a while (couple years, actually, but I never cared enough to actually check until I remembered to do so today) why your links don't spawn a new iteration of the browser. Now I know why, but I still wonder why you do that ...
Because when I first learned HTML, I used "a href" tags to generate links, and haven't found any compelling reason since then to do it any other way.
Both of my characters are now hardcore pastamancers... Annoying, but I have only myself to blame. I want the solitaires!
Eleven times each now. I'm starting to feel like Ric Flair.
Two casters, each of which didn't cast a single spell-attack until the final battle. Three Kickback Cookbooks/Enchanted Toothpicks + Stream of Sauce/Minor Ray of Something == one dead Sorceress with ease.
Two Muscle days coming up. Sounds like a good time to pick up Lunging Thrust-Smack (to go with Eye of the Stoat) and maybe Astral Shell, since there's been indications that the Moxie-centric combat system may be tweaked in the future.
Muscle day _and_ Extremely Salty Dogs in the Gnomes' Microbrewery. Good day.
Did you know that Salty Dogs are always cheap in BoozerBear's shop? They're not especially saly, but they are salty.
That's because Boozer is one of the foremost white-hat bugfinders in KoL's history, which is where he got millions of Salty Dogs in the first place.
But since the stats are:
* Salty Dog: 3-6 Adv, 4-5 Myst subpoints, 3 Drunkenness
* Especially Salty Dog: 9-15 Adv, ~40 Muscle AND Myst AND Moxie subpoints, 4 Drunkenness
It's not hard to see why ESDs are highly prized. They require brine, alas.
I went on an item-collecting spree with my latest incarnation today, thanks to the Canadian Mind-Control Machine. I now have the Vertebra of the Bonerdagon, the Boss Bat Britches, and the Glass Balls of the Goblin King.
I need to do a Mysticality sign some time...
I was just happy to get the Bonerdagon on a Mysticality day today (in hardcore).
Okay, I am now totally in love with the Dark Dungeon's potions. Once you dope out which is which, +25% Moxie, Muscle and/or Myst for 10 turns for chump change at the Mall? That is an absolute godsend for the Castle in the Sky.
Definitely. And since it changes with each ascention, the bad potions you found while adventuring could be come good ones next time around.
Plus, while adventuring in the Dungeon, you can now buy wands, which can drastically decrease adventures spent searching for outfits in hardcore.
Wow, ANOTHER Especially Salty Dog day at the Gnomish Micromicrobrewery. How are base stats of 34 - 34 - _59_ for the first day of a new Ascension? Damn.
I failed to play for too long in a row. :(
My character seems to have been deleted.
That sucks.
If you buy a Mr. Accessory (for ten real dollars), and keep it in your inventory overnight, tour character becomes permanently immune to deletion.
Too late for you now, but if you aren't totally turned off, it's something to keep in mind.
Plus, Mr. Accessories are really cool.
No, I may actually try to play again, with something cooler than a seal clubber.
What do you guys think ... pastamancer, disco bandit or accordion thief As a follower of the FSM, I kind of like pastamancer, but the other classes just sound so darn cool!
Any of those would be good.
I suppose a three-day Ascension shouldn't count when one of them is the Feast of Boris... (629 turns total, so it might've worked even on a normal day.)
I'm a pastamancer fan myself, but I've never played as an accordion thief or a seal clubber.
can somone give me the answers to the altar of literacy
That's pretty good.
:biglaugha
WHEW!!!! I just finished a hardcore pastamancer ascention with 16/140 HP and 2/220 MP. That's a bit close.
Hmmm... With Oyster Egg day coming up, I think I'll put off ascention, and just collect stuff to pull from Hangk's.
Anyone still playing? There's been a bit of a shakeup.
Ah HA!! Took me forever to find this thread.
Kingdom of Loathing was mentioned on CNN today, though not really in a
positive light (about halfway down the article)...
Yikes.
Though, with this thread popped up, perth - could you open up the clan stash to Zarconia?
Thanks.
Kingdom of Loathing was mentioned on CNN today, though not really in a positive light (about halfway down the article)...
I don't remember a dead chick being one of the ingredients for a Chef in a Box, but I haven't played for a while, and the only implement I managed to manufacture was the pair of beer goggles.
Remember this? Well, there's now a non-web-based game set in Loathing. I recommend "West of Loathing".