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Arts & Entertainment Give meaning to your life or distract you from it for a while |
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#1 |
I think this line's mostly filler.
Join Date: Jan 2003
Location: DC
Posts: 13,575
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When I was in college I wrote down all sorts of ideas for an RPG. I wish I knew where they were.
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_________________ |...............| We live in the nick of times. | Len 17, Wid 3 | |_______________| [pics] |
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#2 |
Wearing her bitch boots
Join Date: Apr 2006
Location: Floriduh
Posts: 1,181
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Favorite things:
Character creation/customization Puzzles Tradeskills IF the product is usable by me (and worth the time spent) Interaction with other people (so MMORPG's are my thing) Evolving environment based on my actions DISLIKES: Mindless grinds to skill up or level Paying real money for necessities (luxuries are fine, not basics)
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"First they ignore you, then they ridicule you, then they fight you, then you win." - Mahatma Gandhi |
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#3 | ||
Snowflake
Join Date: Mar 2006
Location: Dystopia
Posts: 13,136
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Quote:
Quote:
My initial inspiration was in three parts: 1. After having to re-engineer the difficulty level of D&D 4e encounters, I figured it would be almost just as easy to create homebrew encounters. I began to imagine what the fictional settings would consist of… 2. The leader of our D&D group remarked one day, in frustration, that if he could find a way for the two of us to play the campaigns on our own, he would kick everybody else out of the group. I began to imagine how an RPG system capable of scaling to 2 players would work… 3. Next, as I tried to explain to my father how D&D works, I realized how prohibitively complex the system sounds to someone who might otherwise be interested in the concept of an interactive fantasy setting. I began to imagine how a more streamlined, user-friendly RPG system would work… I’ve been trying to identify the necessary game elements from which permutations thereof can allow the flexibility more advanced users will want, while maintaining an ease of use which will allow novice users to begin right away. Basically, I want to have my cake and eat it too; but I believe this is achievable, specifically because I am not starting from a rehash of the old D&D system (as does basically every other RPG system) but rather creating a completely different way of simulating reality via a numerical system, with every aspect re-engineered from the ground up. A great part of creating the world consists at this point of research into classical myths and legends, other immersion into the influences and roots of modern fantasy genres, as well as delving into accounts of the history and prehistory of military technology. More relevant to this thread, I want to make sure that what I envision as the ideal system doesn’t neglect something that others would consider as essential to their enjoyment of the game.
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****************** There's a level of facility that everyone needs to accomplish, and from there it's a matter of deciding for yourself how important ultra-facility is to your expression. ... I found, like Joseph Campbell said, if you just follow whatever gives you a little joy or excitement or awe, then you're on the right track. . . . . . . . . . . . . . . . . . . . . . . . . . . Terry Bozzio |
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#4 |
I hear them call the tide
Join Date: Dec 2005
Location: Perpetual Chaos
Posts: 30,852
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I like puzzles and character development. I don't care about graphics or graphic description, fighting is just numbers for me. I like dice.
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The most difficult thing is the decision to act, the rest is merely tenacity Amelia Earhart |
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#5 |
Master Locutor
Join Date: Jan 2009
Location: Iowa
Posts: 155
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i love to munchkin. i'll jot down gear/class/ability combinations to try while i'm at work then rush home to see if they work the way i think they might. comes from years of playing type II and drafting, i think.
thinking of new combos and trying them out is the best part of any rpg/mmo/ccg for me. Last edited by sullage; 08-24-2011 at 04:19 PM. Reason: clarity |
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#6 |
I hear them call the tide
Join Date: Dec 2005
Location: Perpetual Chaos
Posts: 30,852
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I sound like a real hardcore gamer, huh?
![]() I like fantasy football and shit too (UK football, not US) -just so long as I can play with numbers. I don't care who actually did what -if I need to know the ins and outs of the actual action, I'm not interested so much..
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The most difficult thing is the decision to act, the rest is merely tenacity Amelia Earhart |
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#7 |
Goon Squad Leader
Join Date: Nov 2004
Location: Seattle
Posts: 27,063
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combat can be suuuuuuper simple.
rock paper scissors. or look at Risk. roll d6s, ties to the defender. you can make it infinitely complex, and there is a diminishing return pretty close to the Risk model, for me. I like to play for the stories. The books, the dice, the miniatures they were all just the bones to hang the meat of the story from. Keep me posted, I'd love to play with you.
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Be Just and Fear Not. |
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