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Old 08-16-2011, 06:00 PM   #1
Happy Monkey
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When I was in college I wrote down all sorts of ideas for an RPG. I wish I knew where they were.
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Old 08-16-2011, 07:42 PM   #2
Stormieweather
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Join Date: Apr 2006
Location: Floriduh
Posts: 1,181
Favorite things:

Character creation/customization
Puzzles
Tradeskills IF the product is usable by me (and worth the time spent)
Interaction with other people (so MMORPG's are my thing)
Evolving environment based on my actions

DISLIKES:

Mindless grinds to skill up or level
Paying real money for necessities (luxuries are fine, not basics)
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Old 08-17-2011, 05:06 PM   #3
Flint
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Quote:
Originally Posted by Happy Monkey View Post
When I was in college I wrote down all sorts of ideas for an RPG. I wish I knew where they were.
If you remember anything about your general ideas of why you felt a new RPG needed to be created, I would be interested to hear about that.

Quote:
Originally Posted by infinite monkey View Post
That's great! I'm interested to know where you go with it.
Thank you for your interest.

My initial inspiration was in three parts:
1. After having to re-engineer the difficulty level of D&D 4e encounters, I figured it would be almost just as easy to create homebrew encounters. I began to imagine what the fictional settings would consist of…
2. The leader of our D&D group remarked one day, in frustration, that if he could find a way for the two of us to play the campaigns on our own, he would kick everybody else out of the group. I began to imagine how an RPG system capable of scaling to 2 players would work…
3. Next, as I tried to explain to my father how D&D works, I realized how prohibitively complex the system sounds to someone who might otherwise be interested in the concept of an interactive fantasy setting. I began to imagine how a more streamlined, user-friendly RPG system would work…

I’ve been trying to identify the necessary game elements from which permutations thereof can allow the flexibility more advanced users will want, while maintaining an ease of use which will allow novice users to begin right away. Basically, I want to have my cake and eat it too; but I believe this is achievable, specifically because I am not starting from a rehash of the old D&D system (as does basically every other RPG system) but rather creating a completely different way of simulating reality via a numerical system, with every aspect re-engineered from the ground up.

A great part of creating the world consists at this point of research into classical myths and legends, other immersion into the influences and roots of modern fantasy genres, as well as delving into accounts of the history and prehistory of military technology.

More relevant to this thread, I want to make sure that what I envision as the ideal system doesn’t neglect something that others would consider as essential to their enjoyment of the game.
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Old 08-16-2011, 09:36 PM   #4
monster
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I like puzzles and character development. I don't care about graphics or graphic description, fighting is just numbers for me. I like dice.
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Old 08-24-2011, 04:18 PM   #5
sullage
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Join Date: Jan 2009
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i love to munchkin. i'll jot down gear/class/ability combinations to try while i'm at work then rush home to see if they work the way i think they might. comes from years of playing type II and drafting, i think.
thinking of new combos and trying them out is the best part of any rpg/mmo/ccg for me.

Last edited by sullage; 08-24-2011 at 04:19 PM. Reason: clarity
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Old 08-24-2011, 10:18 PM   #6
monster
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I sound like a real hardcore gamer, huh?

I like fantasy football and shit too (UK football, not US) -just so long as I can play with numbers. I don't care who actually did what -if I need to know the ins and outs of the actual action, I'm not interested so much..
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Old 08-24-2011, 10:36 PM   #7
BigV
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combat can be suuuuuuper simple.

rock paper scissors.

or look at Risk. roll d6s, ties to the defender.

you can make it infinitely complex, and there is a diminishing return pretty close to the Risk model, for me.

I like to play for the stories. The books, the dice, the miniatures they were all just the bones to hang the meat of the story from.

Keep me posted, I'd love to play with you.
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