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Old 04-13-2009, 02:04 PM   #5
Happy Monkey
I think this line's mostly filler.
 
Join Date: Jan 2003
Location: DC
Posts: 13,575
Fallout 3 combat is FPS-style, but you can activate VATS, which goes semi-turn-based until you run out of action points. At that point, you have to go FPS-style until your action points build up again.

It has a certain stark beauty, but there's only so much beauty that a post-apocolyptic hellhole can have.

The environment is quite interactive-to an extent. There is junk laying about that you can pick up. Some of it can be used to build weapons, the rest can be used as ammo for one of those weapons. Cars and fire extinguishers explode when shot. There is also a lot of junk laying around that can't be moved, and there's not always a clear reason for the difference.

You do get to design your character, but there are a bit too few "perks" that do something unique, rather than raise a stat or two.

Most quests can be completed in at least two or three ways.

There are plenty of exotic items. Most weapon types have at least one unique version with added abilities. There are Bobble-heads for each stat and skill and a trophy case for them in your home. You can write a book, and then find it on the occasional person.

Exploring little useless corners is what Fallout 3 is all about. The map is huge, and you can go almost everywhere whenever you want. There are fun little discoveries all over. Even if you get the perk that labels all locations on your map, there is plenty of cool stuff that isn't at one of those locations.
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