If there is a game with beautiful graphics and a rich interactive environment, I could tolerate the combat scenes (after all, how else am I supposed to rack up items?) but it MUST be TURN-BASED. I can't stress this enough. I have no interest in a stressful torture-test of manual dexterity.
I also love designing characters, making creative choices, collecting exotic items, and exploring little usesless corners of the map.
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There's a level of facility that everyone needs to accomplish, and from there
it's a matter of deciding for yourself how important ultra-facility is to your
expression. ... I found, like Joseph Campbell said, if you just follow whatever
gives you a little joy or excitement or awe, then you're on the right track.
. . . . . . . . . . . . . . . . . . . . . . . . . . Terry Bozzio
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