GR doesn't have that kind of scripting support. The interesting thing it does for you is to lower the sensitivity as you look through a weapon scope. So if you're just walking around, a mouse movement will turn your character 90 degrees; if looking through a 5x scope, the same movement only turns your character like 5 degrees, enough to move the target across the screen in your scope.
It does mean that to immediately turn around, you have to reduce back to non-scope view, then turn.
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