Quote:
Originally Posted by limey
That's "Racing Demon" where I come from. Great game, the more players the better ...
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Thanks, limey. I've just read a description of "
Racing Demon" that is exactly as we play "Hell" apart from some terminology and minor scoring differences: we score 1 point positive for every card played, 2 points negative for every card left in the hell pile, no bonus for taking a suit to King (interesting idea), but a 20 point bonus for going out.
The fun in this game is the action! You must scan and keep track off the entire board, watching as changes are made, everywhere at once, and keeping track of what you have, what needs to happen before you can play what you need to play, and
then, when you see a play, the
execution of the play becomes a matter of physical prowess! Can you see the play, grab your card, and slam it down before someone else does? (Accidents do happen, and conflict resolution must be made in real-time!)
Another factor: while your logical mind is bogged down in this task of real-time scanning, tracking, planning, executing (from which there is no break) your mouth seems to, well, blurt things out. You can use this stream-of-conciousness chatter as a distraction technique against your opponents.