Tofu Chow Mein wouldn't have been my choice, only because it's less filling than most of the others (3 fullness instead of 5). In terms of adventures gained and total stat gain, it's pretty similar to the big three (Rat Appendix, Knob Sausage and Bat Wing Chow Meins), but you'd need five per day instead of three. Your stat gains being split between Muscle and Myst may actually be better than focusing on one, depending on your outlook on such.
No huge problem, though -- adventure for the parts for a Chef-in-the-Box and you'll be able to make Hell Ramen and Delicious Spicy Noodles to make up the difference. If you have a TPS, you're set as far as drinks go. Only one of my chars has one and I wish the other did, but it's not worth the 7-8 million it currently costs.
Honestly, the Topiary Golems shouldn't be a big deal for a Sauceror, for a simple reason -- Reagent potions. A dose or two of Orangish Aphrodisiac should've boosted your Moxie to the point where they couldn't touch you for 5-10 turns, enough to get the Hedge Key and stumble through to the Tower. The problem with Saucerors is that that kind of focused stat-boosting is only possible for so many turns each day, and then you're back to normal Moxie when you're grinding the Orc Chasm or Airship for stat gains. Thank goodness for Hair Spray and Sneaky Pete's Breath Spray.
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