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-   -   Fable (http://cellar.org/showthread.php?t=6857)

crossfire 09-25-2004 05:46 PM

Fable
 
I just started playing Fable today for XBOX and while very easy, its also VERY fun. some parts are really adultish, hence the M rating. Anyone who likes great adventure games and has an XBOX, should play this.

cam2 10-02-2004 06:23 PM

I was extremely excited about Fable and purchased it shortly after it came out. I definitly found it to be a fun game, but it just isn't quite what I expected. It's much to linear for my tastes, and just doesn't quite capture my imagination like I expected it to. I still think it's fun, but it definitly did not tear me away from Madden like I expected it to do.

Radar 10-02-2004 09:49 PM

I've already been playing it. I'm doing pretty well too. Very nice game.

crossfire 10-03-2004 02:20 PM

I'll post a followup and a contradiction. It is a really good looking game with nice graphics, story, and replay value - that is if you can get the control mechanism down. That's the ONE problem I had with this game. you can do stuff by pressing the directional buttons and the abxy buttons while holding the shoulder buttons or without. if you hold down the shoulder buttons, it does a completely different thing than without. While this is nice, sometimes i didn't know where things where and once, i pressed a button and accidently, dropped all of my coins. But, all in all, everyone should try it, its not too bad. I actually just picked up Star Wars: KOTOR and Morrowind. The problem with KOTOR is that often you don't always know where everyone is, hence being a bit hard to complete a mission. Besides that, great game. Haven't played Morrowind yet.

Happy Monkey 10-03-2004 04:15 PM

Quote:

Originally Posted by crossfire
The problem with KOTOR is that often you don't always know where everyone is, hence being a bit hard to complete a mission. Besides that, great game. Haven't played Morrowind yet.

Uh oh...

crossfire 10-04-2004 10:40 AM

Uh oh to Morrowind? Sorry, I'm slow.

perth 10-04-2004 10:59 AM

Yeah, if you think KotOR is confusing, you're gonna HATE Morrowind. I've tried over and over again to get into it, because everyone says it's such an amazing game, but I'll be damned if I don't like some structure in my games. I can certainly see why it appeals to people, I'm sure it really is a great game in it's own right, but it's really not a game I could get into.

wolf 10-04-2004 11:10 AM

When I was at Rich's party this past summer, Dragon17's son had Morrowind running on a TV upstairs. I don't know if I got a good introduction to the game. The graphics were pretty, but the action seemed to involve a lot of walking around and killing people and alienating powerful guilds either by intent or by accident.

I don't know if I'd give that a try.

Of course, I still find Duke Nukem to be fun.

vsp 10-04-2004 11:43 AM

Quote:

Originally Posted by wolf
When I was at Rich's party this past summer, Dragon17's son had Morrowind running on a TV upstairs. I don't know if I got a good introduction to the game. The graphics were pretty, but the action seemed to involve a lot of walking around and killing people and alienating powerful guilds either by intent or by accident.

I don't know if I'd give that a try.

Of course, I still find Duke Nukem to be fun.

Nothing wrong with Duke.

Morrowind is extremely open-ended; you get off the boat and emerge from the character-creation building with a package, the name and vague location of the recipient of said package, and very little else. You can head off to Balmora and deliver the package to begin the main quest immediately, but there's _absolutely nothing_ compelling you to do so. Caius doesn't care whether you show up with his package on Day 1 as a confused stripling or on Day 245 as a decked-out uberadventurer wielding powerful artifacts, as he'll give you the same entry-level FedEx missions in either case.

Likewise, with the exception of one specific segment of the main quest, the passage of time does not affect your quest significantly (and even that one can be played to your significant advantage if you know how, curing the handicaps that it causes while retaining its benefits). You can pick up the main quest and leave it whenever you feel like, concentrating on other quests, activities or general mucking about the field.

There is a lot of walking around and searching the landscape for particular locations, as many who give you directions to Ancestral Tomb X or Egg Mine Y aren't particularly specific. You will find yourself cursing the Wise Woman who told you something like "it's somewhere to the southeast" on many an occasion. Long-distance travel is aided by boats, striders, Mark/Recall, teleportation mages, Levitation magic, Jump magic, and a particular artifact with negatable side effects that greatly enhances your walking speed.

As for the guilds, they all have something to offer, so it's wise not to piss off any particular one more than is necessary. There's really only one semi-inevitable conflict in the early game (a Fighters' Guild mission that seems likely to get Thieves' Guild members booted), but there are ways around that. The Three Houses are basically oversized guilds, and while you can only become Guildmaster of one of them, you have to work pretty hard to piss any one of them off beyond the point of potential reparation.

I liked it a lot (as well as its expansion packs), as it's one of the few RPGs I've played that didn't hand-hold the PC through a rigidly defined storyline, and not only allowed but actively encouraged exploration outside of the main quest. If you'd rather get down to business quickly instead of digging through mountains and bandit caves randomly looking for adventure, loot or trouble, you can plow right into the main quest, too.

crossfire 10-04-2004 01:03 PM

See the thing is that I love games where you have a variety of missions, but plenty of action in between. Apparently KOTOR isn't like those. How's Xmen legends, what other games fit this. Maybe i'm just better off with action instead of RPG.


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